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Support for TextMeshProUGUI #356

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Dayslar opened this issue Jun 19, 2024 · 6 comments
Open

Support for TextMeshProUGUI #356

Dayslar opened this issue Jun 19, 2024 · 6 comments
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question Question, not a bug report or feature request

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@Dayslar
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Dayslar commented Jun 19, 2024

Hi, at the moment the TextMeshProUGUI component does not allow editing test knowledge for a property, is it possible to add recognition and editing for this component, thanks

Снимок экрана 2024-06-19 в 16 10 34 Снимок экрана 2024-06-19 в 16 10 47
@Dayslar Dayslar added the feature New feature or request label Jun 19, 2024
@nesrak1 nesrak1 added question Question, not a bug report or feature request and removed feature New feature or request labels Jun 19, 2024
@nesrak1
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nesrak1 commented Jun 19, 2024

This happens if the bundle has a stripped type tree and script info wasn't found. It may work if you copy the bundle to your game data root folder, next to the managed folder or il2cpp data folder.

@Dayslar
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Dayslar commented Jun 19, 2024

Now it almost worked, he thought for a very long time and ended up falling by mistake.

Снимок экрана 2024-06-19 в 20 18 21

@Dayslar
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Dayslar commented Jun 19, 2024

Снимок экрана 2024-06-19 в 20 20 57

@nesrak1
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nesrak1 commented Jun 19, 2024

If the game is using cpp2il, you can try options->disable cpp2il and dump the dlls from il2cpp manually and put them in a folder called Managed next to the bundle. Otherwise, it could just be an update for at.net is needed which might be fixed in UABEANext as you had open earlier.

@Dayslar
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Dayslar commented Jun 19, 2024

UABEANext has crashed after try to open TextMeshProUGUI

The thing is that Unity is used in the apk file and I do not have access to these dlls

@Dayslar
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Dayslar commented Jun 19, 2024

This is the structure of the project in the apk, if you can tell me what and where I need to move it so that everything is completed successfully, I will be very grateful

Снимок экрана 2024-06-19 в 21 43 05

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