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Describe the bug
UABEA crashes when opening a .assets file
To Reproduce
Steps to reproduce the behavior:
Get a copy of HuniePop's Steam files (by buying it or getting a codex crack, whatever)
Open HuniePop_Data/resources.assets
See error
Expected behavior
The assets contained in the file display
Screenshots
Additional context
Here is the error I got from UABEA :
System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. (Parameter 'chars')
at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
at System.Text.Encoding.GetCharsWithFallback(ReadOnlySpan`1 bytes, Int32 originalBytesLength, Span`1 chars, Int32 originalCharsLength, DecoderNLS decoder)
at System.Text.UTF8Encoding.GetCharsWithFallback(ReadOnlySpan`1 bytes, Int32 originalBytesLength, Span`1 chars, Int32 originalCharsLength, DecoderNLS decoder)
at System.Text.Encoding.GetCharsWithFallback(Byte* pOriginalBytes, Int32 originalByteCount, Char* pOriginalChars, Int32 originalCharCount, Int32 bytesConsumedSoFar, Int32 charsWrittenSoFar, DecoderNLS decoder)
at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
at System.Text.Decoder.GetChars(ReadOnlySpan`1 bytes, Span`1 chars, Boolean flush)
at System.IO.BinaryReader.Read()
at System.IO.BinaryReader.ReadChar()
at AssetsTools.NET.AssetsFileReader.ReadNullTerminated()
at AssetsTools.NET.AssetsFileExternal.Read(AssetsFileReader reader)
at AssetsTools.NET.AssetsFileMetadata.Read(AssetsFileReader reader, UInt32 version, Int64 dataOffset)
at AssetsTools.NET.AssetsFileMetadata.Read(AssetsFileReader reader, AssetsFileHeader header)
at AssetsTools.NET.AssetsFile.Read(AssetsFileReader reader)
at AssetsTools.NET.Extra.AssetsFileInstance..ctor(Stream stream, String filePath)
at AssetsTools.NET.Extra.AssetsManager.LoadAssetsFileCacheless(Stream stream, String path, Boolean loadDeps, BundleFileInstance bunInst)
at AssetsTools.NET.Extra.AssetsManager.LoadAssetsFile(FileStream stream, Boolean loadDeps)
at AssetsTools.NET.Extra.AssetsManager.LoadAssetsFile(String path, Boolean loadDeps)
at UABEAvalonia.MainWindow.OpenFiles(String[] files) in D:\a\UABEA\UABEA\UABEAvalonia\Forms\MainWindow.axaml.cs:line 109
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
at Avalonia.Threading.SendOrPostCallbackDispatcherOperation.InvokeCore()
at Avalonia.Threading.DispatcherOperation.Execute()
at Avalonia.Threading.Dispatcher.ExecuteJob(DispatcherOperation job)
at Avalonia.Threading.Dispatcher.ExecuteJobsCore(Boolean fromExplicitBackgroundProcessingCallback)
at Avalonia.Threading.Dispatcher.Signaled()
at Avalonia.Win32.Win32Platform.WndProc(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam)
at Avalonia.Win32.Interop.UnmanagedMethods.DispatchMessage(MSG& lpmsg)
at Avalonia.Win32.Win32DispatcherImpl.RunLoop(CancellationToken cancellationToken)
at Avalonia.Threading.DispatcherFrame.Run(IControlledDispatcherImpl impl)
at Avalonia.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at Avalonia.Threading.Dispatcher.MainLoop(CancellationToken cancellationToken)
at Avalonia.Controls.ApplicationLifetimes.ClassicDesktopStyleApplicationLifetime.Start(String[] args)
at Avalonia.ClassicDesktopStyleApplicationLifetimeExtensions.StartWithClassicDesktopLifetime(AppBuilder builder, String[] args, ShutdownMode shutdownMode)
at UABEAvalonia.Program.Main(String[] args) in D:\a\UABEA\UABEA\UABEAvalonia\Program.cs:line 53
The text was updated successfully, but these errors were encountered:
According to #345 asked a few days ago, huniepop is unity 4, but AssetsTools.NET only supports 5 and up. I've kept is this way because
A. I don't have any unity 4 games to test with
B. in order to work with unity 4, it will take some work on uabea's side to check between unity 4 and unity 5 to do things differently, making things a bit more complicated.
For now, this is an unsupported feature. Use UABE if you need something similar, which supports way back to unity 3.something.
I could, indeed, open the assets file thanks to UABE.
I feel stupid not noticing this earlier.
I'd be glad the tool had a Unity 4 compatibility, because editing the text assets with UABE (on HuniePop) makes crashs happen...
Describe the bug
UABEA crashes when opening a .assets file
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The assets contained in the file display
Screenshots
Additional context
Here is the error I got from UABEA :
The text was updated successfully, but these errors were encountered: