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TimotheeGreg edited this page Nov 29, 2023 · 18 revisions

sync([mask=0], [bank=0], [tocart=false])

The PRO version of TIC-80 contains 8 memory banks. For more information, see bankswitching. To switch between these banks, sync can be used to either load contents from a memory bank to runtime, or save contents from the active runtime to a bank. The function can only be called once per frame.

Parameters

  • mask : mask of sections you want to switch:
tiles   = 1<<0 -- 1
sprites = 1<<1 -- 2
map     = 1<<2 -- 4
sfx     = 1<<3 -- 8
music   = 1<<4 -- 16
palette = 1<<5 -- 32
flags   = 1<<6 -- 64
screen  = 1<<7 -- 128 (as of 0.90)

0 - will switch all the sections 1 | 2 | 4 - will switch only TILES, SPRITES and MAP sections, for example

  • bank : memory bank (0..7)
  • tocart : true - save memory from runtime to bank/cartridge, false - load data from bank/cartridge to runtime.

Description

Use sync() to save data you modify during runtime and would like to persist, or to restore runtime data from the cartridge. For example, if you have manipulated the runtime memory (e.g. by using mset), you can reset the active state by calling sync(0,0,false). This resets the whole of runtime memory to the contents of bank 0.

Note that sync is never used to load code from banks; this is done automatically. All data is restored from cartridge on every startup.

Note: In older versions of TIC-80, calling sync was not required to save runtime map and sprite data. Sync should be called any time changes to the sprites and map are made during runtime if you'd like the changes to be applied.


Prior to 0.60

sync

sync [tocart=true]

Parameters

  • tocart : true - save sprites/map/sound from runtime to cart, false - to restore data from cart (can be useful to reset all the data)

Example

sync(128,0,true) will add the current screen as cover image.

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