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While shopping for a engine/platform for my next game, I tried playing a handful of TIC-80 games and had a terrible experience with my Xbox One controller on the web.
There are 12 keys on the controller assigned to Esc:
4 D-pads key
Left and right bumpers
Left and right triggers
Left and right thumbstick
Change view and Options/Select and Start
While I'm not certain if this behaviour is intentional, it is so easy to accidentally end up stuck in the console screen, in which is then impossible to return to the game without putting down the gamepad and typing "resume" into the console (pressing Esc twice will land you in the code menu). The worst part is while using a gamepad, getting into this state is pretty much guaranteed because there are so many ways to end up there (e.g. Using D-Pad as actual D-Pad, or accidentally pressing the thumbstick while playing). I think this is quite an unacceptable user experience.
Is there anything I can do, at least as an individual developer, to avoid this in the release of my game?
The text was updated successfully, but these errors were encountered:
also, in builds after this commit (builds 465 onwards), you can give the alone=1 parameter while exporting to remove the "close game" option from pause menu!
While shopping for a engine/platform for my next game, I tried playing a handful of TIC-80 games and had a terrible experience with my Xbox One controller on the web.
There are 12 keys on the controller assigned to Esc:
While I'm not certain if this behaviour is intentional, it is so easy to accidentally end up stuck in the console screen, in which is then impossible to return to the game without putting down the gamepad and typing "resume" into the console (pressing Esc twice will land you in the code menu). The worst part is while using a gamepad, getting into this state is pretty much guaranteed because there are so many ways to end up there (e.g. Using D-Pad as actual D-Pad, or accidentally pressing the thumbstick while playing). I think this is quite an unacceptable user experience.
Is there anything I can do, at least as an individual developer, to avoid this in the release of my game?
The text was updated successfully, but these errors were encountered: