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Difference in sfx noise behaviour switching from 0.70.6 to 0.80-dev #1140
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Thank you for the detailed report, we will investigate this. |
Looks like we won't get 0.80 this year ;-; |
To help narrow the issue down, I compiled some old commits to see where noise broke.
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Fixed here 5cd8e42, pls check it |
Yup, works perfectly now. |
There appears to be some sort of change in how sfx is handling noise playback.
First noticed this in my game Mainfighter when trying it in 0.80-dev, here's how to reproduce it:
The sound effect 0 looks as follows:
And finally, here's the cartridge (GitHub doesn't let me upload it directly, so here's a zipped version): noisetest.tic.zip
Here's how the difference actually sounds (uploaded to Youtube because GitHub doesn't allow embedding of videos...):
First, TIC-80 0.70.6:
https://www.youtube.com/watch?v=H3-I2KurdR0
And TIC-80 0.80.1267-dev Pro (built from source through AUR, Linux 64bit):
https://www.youtube.com/watch?v=o4cCFK0ySOI
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