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1.What does "at that current perspective" mean, and how does nerfstudio obtain current perspective ?
2.the viewer shows a rendered image from the 3DGS result at that current perspective,Is this right?
thank you
The text was updated successfully, but these errors were encountered:
"At the current perspective" means using a 3D camera defined by the web-based viewer. We use something similar to the "OrbitControls" controller in threejs to interact with the viewing camera pose: https://threejs.org/examples/misc_controls_orbit.html
Yes, cameras for NeRFs and 3DGS are handled identically in the context of the viewer!
Thank you very much for your reply
I would like to know more about this content. Can you give me some suggestions?
When I rotate in the viewer, the Python code will get the current perspective. The Python code uses the perspective information to re-render the image and pass it to the viewer. I would like to know the Python code for this process. Can you give me some suggestions?
Thank you very much.
Thank you very much for your reply(https://github.com/nerfstudio-project/nerfstudio/issues/3090)
I am currently studying NERF and 3DGS, and I have some new question
1.What does "at that current perspective" mean, and how does nerfstudio obtain current perspective ?
2.the viewer shows a rendered image from the 3DGS result at that current perspective,Is this right?
thank you
The text was updated successfully, but these errors were encountered: