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playback_widget.cpp
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playback_widget.cpp
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#include <QFileDialog>
#include <QStyle>
#include <QUrl>
#include "playback_widget.h"
/* ========================================================================= */
// BUFFER HANDLER
buffer_handler::buffer_handler(int height, int width, QObject *parent) :
QObject(parent)
{
this->fr_height = height;
this->fr_width = width;
this->fr_size = fr_height * fr_width;
this->fp = NULL;
this->running = true; // should we start not-running?
this->current_frame = 1;
}
buffer_handler::~buffer_handler()
{
if (fp) {
fclose(fp);
free(frame);
}
}
// public function(s)
bool buffer_handler::hasFP()
{
/*! \brief Returns whether or not there is a loaded file pointer. */
return fp != NULL ? true : false;
}
// public slots
void buffer_handler::loadFile(QString file_name)
{
/*! \brief Prepares a file for read in the backend.
* \param file_name The filename as received by the GUI in playback_widget or from the drag and drop.
*/
/*! Step 1: Open the file specified in the parameter */
fp = fopen(file_name.toStdString().c_str(), "rb");
if (!fp) {
emit loaded(NO_LOAD);
return;
}
/* Step 2: Find the size of the raw file */
fseek(fp, 0, SEEK_END);
unsigned int filesize = ftell(fp);
fseek(fp, 0, SEEK_SET);
num_frames = filesize / (fr_size * pixel_size);
if (!filesize) {
emit loaded(NO_DATA);
return;
}
/* Step 3: Allocate the memory for the frames */
frame = (uint16_t*) malloc(pixel_size * fr_size);
dark_data = (float*) calloc(fr_size, sizeof(float));
/* Step 4: Populate data for the first frame */
current_frame = 1;
fseek(fp, (current_frame - 1) * fr_size * pixel_size, SEEK_SET);
fread(frame, pixel_size, fr_size, fp);
/* Step 5: Pass back the handling of the data to the playback_widget */
emit loaded(SUCCESS);
}
void buffer_handler::loadDSF(QString file_name, unsigned int elements_to_read, long offset)
{
/*! \brief Generates a dark mask the size of one frame from a range within a file.
* \param file_name The file name as specified by the GUI in ControlsBox.
* \param elements_to_read The number of words to read in the file.
* \param offset The number of words to offset before beginning to read the file. */
unsigned int ndx = 0;
float frames_in_mask = 0;
/* Step 0: Check that there is a file loaded first... */
if (!frame) {
emit loaded(NO_FILE);
return;
}
/* Step 1: Allocate some memory and attempt to open the file */
float *mask_in = (float*) calloc(fr_size, sizeof(float));
FILE *mask_file;
mask_file = fopen(file_name.toStdString().c_str(), "rb");
/* Step 1.5: Check that the file is valid */
if (mask_file) {
/* Step 2: Offset the file pointer to the requested frame */
fseek (mask_file, offset, SEEK_SET);
/* Step 3: Read the data into a temporary buffer, then copy it into an unsigned int buffer which we can use to
* process the whole file at the same time */
uint16_t *temp_buffer = (uint16_t*) malloc(elements_to_read * sizeof(*temp_buffer));
unsigned int *pic_buffer = (unsigned int*) malloc(elements_to_read * sizeof(*pic_buffer));
fread(temp_buffer, sizeof(uint16_t), elements_to_read, mask_file);
for ( ; ndx < elements_to_read; ndx++)
pic_buffer[ndx] = (unsigned int)temp_buffer[ndx];
free(temp_buffer);
/* Step 4: For each frame, begin collecting the value at each position. */
for (unsigned int *pic_in = pic_buffer; pic_in <= (pic_buffer + elements_to_read - fr_size); pic_in += fr_size) {
for (ndx = 0; ndx <= fr_size; ndx++)
mask_in[ndx] += (float)pic_in[ndx];
frames_in_mask++;
}
/* Step 5: Average the collected values and close the file */
for (ndx = 0; ndx < fr_size; ndx++)
mask_in[ndx] /= frames_in_mask;
free(pic_buffer);
} else {
emit loaded(NO_MASK);
return;
}
/* Step 6: Load the mask, then free the memory we allocated */
emit loadMask(mask_in);
fclose (mask_file);
/* Step 7: Call playback_widget to finish loading the file */
emit loaded(SUCCESS);
}
void buffer_handler::getFrame()
{
/*! \brief The main event loop of the buffer_handler class.
* \paragraph
*
* The function runs in an infinite loop until a stop is requested by setting running to false. Every microsecond,
* the values of the current_frame and old_frame are compared. If they are not equal, the current_frame is read from
* the file. This operation is memory locked to avoid simultaneous read and write operations on the frame array.
*/
while (running) {
if (current_frame != old_frame && fp) {
buf_access.lock();
fseek(fp, (current_frame - 1) * fr_size * pixel_size, SEEK_SET);
fread(frame, pixel_size, fr_size, fp);
buf_access.unlock();
old_frame = current_frame;
} else {
usleep(1);
}
}
emit finished();
}
uint16_t* buffer_handler::tapPixelRemap()
{
uint16_t pic_buffer[fr_size];
unsigned int div;
unsigned int mod;
for(unsigned int i = 0; i < fr_size; i++)
pic_buffer[i] = frame[i];
for (int row = 0; row < fr_height; row++) {
for (int col = 0; col < fr_width; col++) {
div = col / num_taps;
mod = col % 4;
frame[div + TAP_WIDTH * mod + row * fr_width] = pic_buffer[col + row * fr_width];
}
}
return frame;
}
void buffer_handler::stop()
{
/*! \brief Ends the event loop. */
running = false;
}
void buffer_handler::debug()
{
std::cout << "Hello, World!" << std::endl;
}
/* ========================================================================= */
// PLAYBACK WIDGET
playback_widget::playback_widget(frameWorker *fw, QWidget *parent) :
QWidget(parent)
{
this->fw = fw;
this->frHeight = fw->getDataHeight();
this->frWidth = fw->getFrameWidth();
frame_size = frHeight * frWidth;
bh = new buffer_handler(frHeight, frWidth);
buffer_thread = new QThread();
bh->moveToThread(buffer_thread);
setAcceptDrops(true);
// making the controls
openFileButton = new QPushButton(this);
openFileButton->setIcon(style()->standardIcon(QStyle::SP_DialogOpenButton));
forwardButton = new QPushButton(this);
forwardButton->setIcon(style()->standardIcon(QStyle::SP_MediaSkipForward));
forwardButton->setEnabled(false);
backwardButton = new QPushButton(this);
backwardButton->setIcon(style()->standardIcon(QStyle::SP_MediaSkipBackward));
backwardButton->setEnabled(false);
playPauseButton = new QPushButton(this);
playIcon = style()->standardIcon(QStyle::SP_MediaPlay);
pauseIcon = style()->standardIcon(QStyle::SP_MediaPause);
playPauseButton->setIcon(playIcon);
playPauseButton->setEnabled(false);
progressBar = new QSlider(this);
progressBar->setOrientation(Qt::Horizontal);
progressBar->setEnabled(false);
statusLabel = new QLabel(this);
statusLabel->setText("Error: No file selected. Please open a .raw file or drop one in the window.");
statusLabel->setStyleSheet("QLabel { color: red; }");
// making the viewing window
qcp = new QCustomPlot();
qcp->setNotAntialiasedElement(QCP::aeAll);
QSizePolicy qsp(QSizePolicy::Preferred, QSizePolicy::Preferred);
qsp.setHeightForWidth(true);
qcp->setSizePolicy(qsp);
qcp->heightForWidth(200);
qcp->setInteractions(QCP::iRangeDrag | QCP::iRangeZoom);
qcp->axisRect()->setupFullAxesBox(true);
qcp->xAxis->setLabel("x");
qcp->yAxis->setLabel("y");
colorMap = new QCPColorMap(qcp->xAxis, qcp->yAxis);
colorMapData = NULL;
qcp->addPlottable(colorMap);
colorScale = new QCPColorScale(qcp);
qcp->plotLayout()->addElement(0, 1, colorScale); // add it to the right of the main axis rect
colorScale->setType(QCPAxis::atRight);
colorMap->setColorScale(colorScale);
colorMap->data()->setValueRange(QCPRange(frHeight, 0));
colorMap->data()->setKeyRange(QCPRange(0, frWidth));
colorMap->setDataRange(QCPRange(floor, ceiling));
colorMap->setGradient(QCPColorGradient::gpJet);
colorMap->setInterpolate(false);
colorMap->setAntialiased(false);
QCPMarginGroup *marginGroup = new QCPMarginGroup(qcp);
qcp->axisRect()->setMarginGroup(QCP::msBottom | QCP::msTop, marginGroup);
colorScale->setMarginGroup(QCP::msBottom | QCP::msTop, marginGroup);
colorMapData = new QCPColorMapData(frWidth, frHeight, QCPRange(0, frWidth), QCPRange(0, frHeight));
colorMap->setData(colorMapData);
floor = 0;
ceiling = fw->base_ceiling;
qcp->rescaleAxes();
qcp->axisRect()->setBackgroundScaled(false);
dark = new dark_subtraction_filter(frWidth,frHeight);
// connecting the buttons to slots
connect(openFileButton, SIGNAL(clicked()), this, SLOT(loadFile()));
connect(playPauseButton, SIGNAL(clicked()), this, SLOT(playPause()));
connect(forwardButton, SIGNAL(clicked()), this, SLOT(moveForward()));
connect(backwardButton, SIGNAL(clicked()), this, SLOT(moveBackward()));
connect(progressBar, SIGNAL(valueChanged(int)), this, SLOT(handleFrame(int)));
connect(qcp->yAxis, SIGNAL(rangeChanged(QCPRange)), this, SLOT(colorMapScrolledY(QCPRange)));
connect(qcp->xAxis, SIGNAL(rangeChanged(QCPRange)), this, SLOT(colorMapScrolledX(QCPRange)));
connect(buffer_thread, SIGNAL(started()), bh, SLOT(getFrame()));
connect(bh, SIGNAL(finished()), buffer_thread, SLOT(deleteLater()));
connect(bh, SIGNAL(loaded(err_code)), this, SLOT(finishLoading(err_code)));
connect(bh, SIGNAL(loadMask(float*)), this, SLOT(loadMaskIn(float*)));
connect(this, SIGNAL(frameDone(int)), progressBar, SLOT(setValue(int)));
connect(this, SIGNAL(frameDone(int)), this, SLOT(updateStatus(int)));
// setting the layout
qgl.addWidget(qcp, 0, 0, 7, 8);
qgl.addWidget(progressBar, 7, 0, 1, 8);
qgl.addWidget(openFileButton, 8, 0, 1, 1);
qgl.addWidget(backwardButton, 8, 2, 1, 1);
qgl.addWidget(playPauseButton, 8, 3, 1, 1);
qgl.addWidget(forwardButton, 8, 4, 1, 1);
qgl.addWidget(statusLabel, 8, 5, 1, 3);
this->setLayout(&qgl);
buffer_thread->setObjectName(name + "pbBuffer");
buffer_thread->start();
}
playback_widget::~playback_widget()
{
bh->stop();
usleep(1000);
delete bh;
delete dark;
delete qcp;
}
// public functions
bool playback_widget::isPlaying()
{
/*! \brief Returns the status of whether or not the video is playing. */
return play;
}
double playback_widget::getCeiling()
{
/*! \brief Return the value of the ceiling for this widget as a double */
return ceiling;
}
double playback_widget::getFloor()
{
/*! \brief Return the value of the floor for this widget as a double */
return floor;
}
bool playback_widget::usingDSF()
{
return useDSF;
}
//public slots
void playback_widget::toggleUseDSF(bool t)
{
/*! \brief Toggles the use of the dark mask for the playback widget only */
useDSF = t;
bh->old_frame = -1;
handleFrame(bh->current_frame);
}
void playback_widget::loadDSF(QString f, unsigned int e, long o)
{
/*! \brief A function that shoots through information from ControlsBox to buffer_handler */
bh->loadDSF(f, e, o);
}
void playback_widget::stop()
{
/*! \brief Stops playback and returns to the first frame. */
// ...taking advantage of our clunky corner case catching code
bh->current_frame = 1;
if(bh->hasFP())
{
play = false;
playBackward = true;
playPause();
}
}
void playback_widget::colorMapScrolledX(const QCPRange &newRange)
{
/*! \brief Controls the behavior of zooming the plot.
* \param newRange Mouse wheel scrolled range.
* Color Maps must not allow the user to zoom past the dimensions of the frame.
*/
QCPRange boundedRange = newRange;
double lowerRangeBound = 0;
double upperRangeBound = frWidth;
if (boundedRange.size() > upperRangeBound - lowerRangeBound) {
boundedRange = QCPRange(lowerRangeBound, upperRangeBound);
} else {
double oldSize = boundedRange.size();
if (boundedRange.lower < lowerRangeBound) {
boundedRange.lower = lowerRangeBound;
boundedRange.upper = lowerRangeBound + oldSize;
}
if (boundedRange.upper > upperRangeBound) {
boundedRange.lower = upperRangeBound - oldSize;
boundedRange.upper = upperRangeBound;
}
}
qcp->xAxis->setRange(boundedRange);
}
void playback_widget::colorMapScrolledY(const QCPRange &newRange)
{
/*! \brief Controls the behavior of zooming the plot.
* \param newRange Mouse wheel scrolled range.
* Color Maps must not allow the user to zoom past the dimensions of the frame.
*/
QCPRange boundedRange = newRange;
double lowerRangeBound = 0;
double upperRangeBound = frHeight;
if (boundedRange.size() > upperRangeBound - lowerRangeBound) {
boundedRange = QCPRange(lowerRangeBound, upperRangeBound);
} else {
double oldSize = boundedRange.size();
if (boundedRange.lower < lowerRangeBound) {
boundedRange.lower = lowerRangeBound;
boundedRange.upper = lowerRangeBound + oldSize;
}
if (boundedRange.upper > upperRangeBound) {
boundedRange.lower = upperRangeBound - oldSize;
boundedRange.upper = upperRangeBound;
}
}
qcp->yAxis->setRange(boundedRange);
}
void playback_widget::updateCeiling(int c)
{
/*! \brief Change the value of the ceiling for this widget to the input parameter and replot the color scale. */
ceiling = (double)c;
rescaleRange();
}
void playback_widget::updateFloor(int f)
{
/*! \brief Change the value of the floor for this widget to the input parameter and replot the color scale. */
floor = (double)f;
rescaleRange();
}
void playback_widget::rescaleRange()
{
/*! \brief Set the color scale of the display to the last used values for this widget */
colorScale->setDataRange(QCPRange(floor, ceiling));
qcp->replot(); // We need to replot in this version because there are discrete frames, so the floor and ceiling are not updated automatically.
}
void playback_widget::playPause()
{
/*! \brief Toggles the playback of a video.
* \paragraph
*
* Allows playback to proceed in the backwards or forward direction depending on the commands entered by the user. Stops
* playback when pause is activated.
*/
play = !play;
if (play && playBackward) {
// clunky corner-case catching code
play = false;
playBackward = false;
}
if (play || playBackward) {
// We need to disconnect each button from any possible connected states before we can make new connections
disconnect(forwardButton, SIGNAL(clicked()), this, SLOT(moveForward()));
disconnect(backwardButton, SIGNAL(clicked()), this, SLOT(moveBackward()));
disconnect(forwardButton, SIGNAL(clicked()), this, SLOT(fastForward()));
disconnect(backwardButton, SIGNAL(clicked()), this, SLOT(fastRewind()));
connect(forwardButton, SIGNAL(clicked()), this, SLOT(fastForward()));
connect(backwardButton, SIGNAL(clicked()), this, SLOT(fastRewind()));
playPauseButton->setIcon(pauseIcon);
if (play) {
disconnect(&render_timer, SIGNAL(timeout()), this, SLOT(moveBackward()));
connect( &render_timer, SIGNAL(timeout()), this, SLOT(moveForward()));
} else if (playBackward) {
disconnect(&render_timer, SIGNAL(timeout()), this, SLOT(moveForward()));
connect( &render_timer, SIGNAL(timeout()), this, SLOT(moveBackward()));
}
render_timer.start(75);
} else {
render_timer.stop();
interval = 1;
bh->old_frame = -1;
handleFrame(bh->current_frame);
disconnect(forwardButton, SIGNAL(clicked()), this, SLOT(fastForward()));
disconnect(backwardButton, SIGNAL(clicked()), this, SLOT(fastRewind()));
connect(forwardButton, SIGNAL(clicked()), this, SLOT(moveForward()));
connect(backwardButton, SIGNAL(clicked()), this, SLOT(moveBackward()));
playPauseButton->setIcon(playIcon);
}
}
void playback_widget::moveForward()
{
/*! \brief Sequences the frames in ascending order. */
bh->old_frame = -1;
bh->current_frame += interval;
if (bh->current_frame > bh->num_frames)
bh->current_frame = 1 + (bh->current_frame - bh->num_frames - 1);
handleFrame(bh->current_frame);
}
void playback_widget::moveBackward()
{
/*! \brief Sequences the frames in descending order. */
bh->old_frame = -1;
bh->current_frame -= interval;
if (bh->current_frame < 1)
bh->current_frame = bh->num_frames + bh->current_frame;
handleFrame(bh->current_frame);
}
void playback_widget::fastForward()
{
/*! \brief Increases the frameskip by a factor of two for each call. Will reverse the play direction if necessary. */
if (interval == 1)
interval++;
else if (interval <= 32 && play)
interval *= 2;
if (!play) {
interval = 1;
playBackward = false;
playPause();
}
}
void playback_widget::fastRewind()
{
/*! Increases the frameskip in reverse by a factor of two for each call. Will reverse the play direction if
* necessary. */
if (interval == 1)
interval++;
else if (interval <= 32 && playBackward)
interval *= 2;
if (!playBackward) {
if (!play) {
play = true;
playBackward = true;
playPause();
} else {
interval = 1;
playBackward = true;
playPause();
}
}
}
// protected
void playback_widget::dragEnterEvent(QDragEnterEvent *event)
{
if (event->mimeData()->hasUrls())
event->acceptProposedAction();
}
void playback_widget::dropEvent(QDropEvent *event)
{
foreach (const QUrl &url, event->mimeData()->urls()) {
const QString &fileName = url.toLocalFile();
#ifdef VERBOSE
qDebug() << "Dropped file:" << fileName;
#endif
bh->loadFile(fileName);
}
}
//private slots
void playback_widget::loadFile()
{
/*! \brief Begins the process of loading in data.
* \paragraph
*
* Opens a dialog to select a file, then passes it to the backend. The only check is to see if the file name is empty, which would
* correspond to the cancel button being pressed or a similar case. We also want to make sure the video is not playing while this
* dialog is open. */
if (play || playBackward) {
play = true; // ew
playBackward = false;
playPause();
}
statusLabel->setText("Error: No file selected. Please open a .raw file or drop one in the window.");
QString fname = QFileDialog::getOpenFileName(this, tr("Please Select a Raw File"), tr("/home/"), tr("Raw (*.raw *.bin *.hsi *.img)"));
if (fname.isEmpty()) {
updateStatus(bh->current_frame);
return;
}
bh->loadFile(fname);
}
void playback_widget::finishLoading(err_code e)
{
/*! Checks the result of the error_t enum and returns an appropriate error message. Otherwise, queues the controls and renders the
* first frame. */
switch (e) {
case NO_LOAD:
statusLabel->setText("Error: Selected file could not be opened.");
break;
case NO_DATA:
statusLabel->setText("Error: The selected file contains no data.");
break;
case NO_FILE:
statusLabel->setText("Error: Please load a data file before selecting dark frames.");
break;
case READ_FAIL:
statusLabel->setText("Error: Mask file read failed.");
break;
case NO_MASK:
statusLabel->setText("Error: Could not load Dark Mask");
break;
default: /* SUCCESS */
// Queue up the controls
playPauseButton->setEnabled(true);
forwardButton->setEnabled(true);
backwardButton->setEnabled(true);
progressBar->setEnabled(true);
progressBar->setMinimum(1);
progressBar->setMaximum(bh->num_frames);
// Process the newly loaded frame
bh->old_frame = -1; // shhhhhh... don't tell anyone how janky this is ;)
handleFrame(bh->current_frame);
break;
}
}
void playback_widget::loadMaskIn(float *mask_arr)
{
/*! \brief Accepts a mask array and loads it into the dark subtraction filter. */
dark->load_mask(mask_arr);
free(mask_arr);
}
void playback_widget::updateStatus(int frameNum)
{
/*! \brief Updates the statusLabel to the current frame number, and displays the total number frames. */
if (bh->frame) {
if ( interval == 1 )
statusLabel->setText(tr("Frame: %1 / %2").arg(frameNum).arg(bh->num_frames));
else if( interval > 1 )
statusLabel->setText(tr("Frame: %1 / %2 (x%3)").arg(frameNum).arg(bh->num_frames).arg(interval));
} else {
statusLabel->setText("Error: No file selected. Please open a .raw file or drop one in the window.");
}
}
void playback_widget::handleFrame(int frameNum)
{
/*! \brief Renders a frame at a position within a file.
* \param frameNum Requested frame to render.
* This function updates the value of the current_frame, which will trigger the buffer_handler getFrame() process.
* The process then waits 50 microseconds to ensure that the mutex lock at the backend has triggered. The rendering of
* the data will then be serialized to occur after the frame has been read into the array. The y-axis is reversed. */
bh->current_frame = frameNum;
usleep(50);
if(bh->current_frame == bh->old_frame)
return;
bh->buf_access.lock();
if(bh->frame != NULL) {
if (bh->dark_data != NULL)
dark->update_dark_subtraction(bh->frame, bh->dark_data);
for (int col = 0; col < frWidth; col++)
for(int row = 0; row < frHeight; row++)
if (useDSF)
colorMap->data()->setCell(col, row, \
bh->dark_data[(frHeight-row-1) * frWidth + col]);
else
colorMap->data()->setCell(col,row, \
bh->frame[(frHeight - row - 1) * frWidth + col]);
}
bh->buf_access.unlock();
qcp->replot();
emit frameDone(bh->current_frame);
}