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I was playing around with this on turtle wow where I have 150ms ping. I was getting average fireball cast times of around 3.15 secs when timing 20 casts with a stopwatch and wanted to see if I could improve that further.
Running nampower in a debugger I noticed that CastSpellHook was only getting called every ~150ms when spamming cast right before the current cast ended. So if you got unlucky could end up waiting that long before CastSpell got called even when off cooldown. I was curious if you knew any way to improve this?
Also it didn't seem like there was any buffer to counteract changes in latency that might cause a cast to fail on the server due to arriving too early?
Thanks!
The text was updated successfully, but these errors were encountered:
I have no explanation for why the timing was slow for you. If it worked that way all the time then nampower would make things worse, not better. I've never experienced this. And there isn't any buffer by design. The goal is to essentially remove the client-side checks, and just allow the client to spam the server with cast attempts. If it arrives too soon, that shouldn't be a problem because the server will reject it (unless the server is broken).
Hi,
I was playing around with this on turtle wow where I have 150ms ping. I was getting average fireball cast times of around 3.15 secs when timing 20 casts with a stopwatch and wanted to see if I could improve that further.
Running nampower in a debugger I noticed that CastSpellHook was only getting called every ~150ms when spamming cast right before the current cast ended. So if you got unlucky could end up waiting that long before CastSpell got called even when off cooldown. I was curious if you knew any way to improve this?
Also it didn't seem like there was any buffer to counteract changes in latency that might cause a cast to fail on the server due to arriving too early?
Thanks!
The text was updated successfully, but these errors were encountered: