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NEWS.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<meta name="generator" content="AsciiDoc 8.6.10" />
<title>Freedoom project news</title>
<style type="text/css">
body {
margin: 0;
padding: 16px;
}
#header,
#main,
#footer {
margin-bottom: 32px;
}
#header {
height: 160px;
}
#header h1,
h2 {
margin: 0;
}
#navigation {
position: absolute;
top: 208px;
left: 8px;
width: 14em;
}
.nav ul {
margin-top: 0;
}
#main {
margin-left: 200px;
clear: both;
padding: 1em;
}
#footer {
clear: both;
padding-left: 1em;
margin-left: 200px;
}
.monospaced {
font-family: "monospace";
}
/* stop header elements from pushing divs apart */
p,
h1,
h2 {
margin: 0;
padding-top: 0;
}
h3,
h4,
h5,
h6 {
margin: 0;
padding-top: 0.5em;
padding-bottom: 0.5em;
}
p {
padding-top: 0.5em;
padding-bottom: 0.5em;
}
/* some basics: a colour and font settings */
body {
background-color: #c6dcd1;
font-family: sans-serif;
font-size: small;
}
a {
color: #226;
text-decoration: none;
background: #efe;
}
a:active {
color: #000;
}
a:hover {
text-decoration: underline;
}
a:visited {
font-style: italic;
}
#navigation a {
background: none;
}
/* the header of the page will occupy the top 96 pixels and all of the
* width of the page. The site-title will be an image replacement and
* occupy virtually all of the space.
*
* The body has a gradient background which starts immediately below
* the header and tiles left-to-right
*/
#header {
background: #fff;
margin: -16px;
margin-bottom: 0;
height: 92px;
}
#header #site {
padding-top: 16px;
width: 351px;
height: 80px;
text-align: right;
color: #fff;
font-size: 0pt;
background: 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)
no-repeat 0% 50%;
width: 100%;
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#header #forkme {
position: absolute;
margin: 0;
top: 0;
right: 0;
border: 0;
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background-image: url(data:image/webp;base64,UklGRnwAAABXRUJQVlA4TG8AAAAvP8APAJmM6H9sQiCQ4lAGeED6H6c41LSR5OgWzuF5/oQuTfmpIBCEkP8bXXBBQFD4P1qhyG3bJnu1Nyd/WLPpsV84KYWTaXyjwDcixyf4P3rjfyTj2/t/fNxZzb832k8Ev7vRP+753R38uH/Vn20A);
background-repeat: repeat-x;
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/* the page title from the header will be moved down to form a 'tab'
* on top of the body area. Similarly, the h3 at the top of the
* contents div will be a tab.
*/
/* positioning */
#navigation {
top: 128px;
}
#header #page {
position: absolute;
top: 128px;
left: 200px;
margin-left: 16px;
}
/* style */
#header #page,
.nav h3 {
color: #fff;
background: #87ad9a; /*#00a;*/
border: 2px solid #497d63; /* #000;*/
border-bottom: none;
height: 24px;
font-weight: bold;
font-size: 11pt;
vertical-align: middle;
text-align: center;
padding-left: 1em;
padding-right: 1em;
}
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width: 50%;
padding-top: 0;
padding-bottom: 0;
}
/* now need to push the main portion of the page down to fit below the
* tab title
*/
#main {
margin-top: 62px;
/* http://tantek.com/CSS/Examples/boxmodelhack.html */
voice-family: '"}"';
voice-family: inherit;
margin-top: 60px;
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html > body #main {
margin-top: 62px;
}
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list-style: disc;
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border: none;
padding-top: 0;
margin-left: 2em;
padding-left: 0;
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table {
width: 100%;
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table,
th,
td,
tr {
margin: 0;
border-spacing: 0;
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th {
text-align: center;
background: #87ad9a;
color: #fff;
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td,
th {
border: solid 1px #497d63;
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table {
border: solid 2px #497d63;
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img {
margin: 1em;
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a img {
border: 0;
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</style>
</head>
<body class="article">
<div id="header">
<h1 id="site">Freedoom</h1>
<h2 id="page">Freedoom project news</h2>
</div>
<div id="navigation">
<div id="contents" class="nav">
<h3>Links</h3>
<ul>
<li><a href="https://freedoom.github.io/">Freedoom Home Page</a></li>
<li>
<a href="https://github.com/freedoom/freedoom">
Freedoom Source Repository</a>
</li>
<li>
<a href="https://www.doomworld.com/forum/17-freedoom/">
Freedoom Forum</a>
</li>
<li><a href="https://discord.gg/9DA3fut">Discord Server</a></li>
</ul>
</div>
</div>
<div id="main">
<div class="sect1">
<h2 id="_0_12_1_2019_10_22">0.12.1 (2019-10-22)</h2>
<div class="sectionbody">
<div class="sect2">
<h3 id="_general">General</h3>
<div class="ulist"><ul>
<li>
<p>
The HTML documentation (eg, <span class="monospaced">NEWS</span> and <span class="monospaced">README</span> files) are
generated with a style based on _Freedoom_’s own website, rather
than the default AsciiDoc styling.
</p>
</li>
<li>
<p>
_Phase 2_’s internal DEMO1 has been replaced, thanks to some odd
vanilla quirks that could cause it to desync in some (but not all)
conditions.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_levels">Levels</h3>
<div class="ulist"><ul>
<li>
<p>
The sailor monster type is formally banished from _Freedoom_’s own
levels, and remaining uses of it were removed.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_manual">Manual</h3>
<div class="ulist"><ul>
<li>
<p>
Incongruities between the actual game and manual have been fixed.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_build_system">Build system</h3>
<div class="ulist"><ul>
<li>
<p>
The <span class="monospaced">make install</span> targets have been consolidated to behave more
similarly to how the pre-built zip distributions are: a split
between <em>FreeDM</em> and <em>Phase 1+2</em>, rather than installing each of
the tree IWADs independently (and thus getting their own
<span class="monospaced">/usr/share/doc</span> directories, for instance).
</p>
</li>
</ul></div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="_0_12_0_2019_10_10">0.12.0 (2019-10-10)</h2>
<div class="sectionbody">
<div class="sect2">
<h3 id="_general_2">General</h3>
<div class="ulist"><ul>
<li>
<p>
We now have a manual rendered to beautiful PDF format. Thanks to
Simon Howard, the project’s founder.
</p>
</li>
<li>
<p>
A strong focus on vanilla compatibility has been sought for this
release. Most, if not all, levels should work now.
</p>
</li>
<li>
<p>
<em>Final Doom</em> compatibility de-emphasized. Where it creates
conflicts with <em>Doom II</em> mods or texture definitions, we prefer
the <em>Doom II</em> side of things. <em>Final Doom</em>-specific maps and mods
may never look completely right in <em>Freedoom</em>, as a result.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_levels_2">Levels</h3>
<div class="ulist"><ul>
<li>
<p>
<em>FreeDM</em> has seen a major overhaul, with most maps being modified,
with new additions and removals of the weaker levels. It now
benefits from the use of Aquatex and Egyptian textures in some of
its levels, giving a more vibrant feel than before.
</p>
</li>
<li>
<p>
<em>Phase 1</em> gets a lot of mapping love in this round, fleshing out
the levels and tweaking difficulty levels so easy, normal, and
hard are all accounted for. There is a new C3M5 by Mortrixs.
</p>
</li>
<li>
<p>
<em>Phase 2</em> MAP01 saw an overhaul, simplifying its design in
significant ways to improve the flow around the level.
</p>
</li>
<li>
<p>
Two maps in <em>Phase 2</em> were replaced due to being recreations of
<em>Doom II</em> maps. Jayexetee and GooseJelly get credits for the new
ones, in MAP06 and MAP26.
</p>
</li>
<li>
<p>
Maps in <em>Phase 2</em> in general have had some slight re-arrangement
based on difficulty levels and themes. A new MAP06 by Jayexetee
is included, the old one taking the MAP18 slot.
</p>
</li>
<li>
<p>
All levels are now guaranteed to have co-op and deathmatch starts.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_graphics">Graphics</h3>
<div class="ulist"><ul>
<li>
<p>
New power-up (stealth, overdrive, and ultra-overdrive) sprites.
</p>
</li>
<li>
<p>
New necromancer (arch-vile) sprites by Urric.
</p>
</li>
<li>
<p>
Some weapon and ammo sprites have been tweaked and improved.
</p>
</li>
<li>
<p>
Completed and enhanced set of <em>Evilution</em> and <em>Plutonia</em> textures.
</p>
</li>
<li>
<p>
New skull-switches by MissLav.
</p>
</li>
<li>
<p>
New SKY4 based on an astronomy photograph.
</p>
</li>
<li>
<p>
Tweaked player sprites and HUD face by Ferk.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_music">Music</h3>
<div class="ulist"><ul>
<li>
<p>
New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
</p>
</li>
<li>
<p>
All files in-tree have been renamed from *.mus to *.mid. The file
format must always be MIDI. This makes it easy on music composers
to actually work with the files.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_unix_script_and_metadata">Unix script and metadata</h3>
<div class="ulist"><ul>
<li>
<p>
Metainfo (formerly appdata) and desktop files have been brought up
to the latest standard specifications and recommendations, using
reverse-DNS for the project identifier, and a self-evaluated
content rating.
</p>
</li>
<li>
<p>
The launch shell-script changed the <span class="monospaced">PORT</span> environment variable to
<span class="monospaced">DOOMPORT</span> to avoid conflicts with the genericly-named <span class="monospaced">PORT</span>. It
also builds a sensible default <span class="monospaced">DOOMWADPATH</span> environment variable
to assist ports that do not have a hard-coded fallback.
</p>
</li>
<li>
<p>
The script no longer tries to look for <span class="monospaced">boom</span>, <span class="monospaced">zdoom</span>, nor
<span class="monospaced">prboom</span> by default, as these are ports no longer maintained.
</p>
</li>
</ul></div>
</div>
<div class="sect2">
<h3 id="_build_system_2">Build system</h3>
<div class="ulist"><ul>
<li>
<p>
Freedoom’s build system now has a hard dependency on Python 3, in
anticipation of Python 2’s end-of-life.
</p>
</li>
<li>
<p>
We have moved from ImageMagick to Pillow, a Python library for
graphics manipulation. It provides faster build times as well as
API stability.
</p>
</li>
<li>
<p>
GIF files have been replaced with PNG files. True PNG file format
transparency is used instead of a cyan background.
</p>
</li>
<li>
<p>
<span class="monospaced">ASCIIDOC</span> and <span class="monospaced">ASCIIDOC_MAN</span> variables have been added to the
Makefile to control the AsciiDoc implementation used to generate
HTML and man page files.
</p>
</li>
</ul></div>
</div>
</div>
</div>
<div class="sect1">
<h2 id="_0_11_3_2017_07_18">0.11.3 (2017-07-18)</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
Builds with DeuTex 5.0 and newer.
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_0_11_2_2017_03_15">0.11.2 (2017-03-15)</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
Missing multiplayer starts have been added to several levels.
</p>
</li>
<li>
<p>
A few mapping errors were repaired by changing sector heights.
Speedrunners can better appreciate smooth flow through the levels.
</p>
</li>
<li>
<p>
Easy and normal difficulty levels have been tweaked.
</p>
</li>
<li>
<p>
Par times for <em>Phase 1</em> have been added.
</p>
</li>
<li>
<p>
Cleaned up the title screen using the <em>Freedoom</em> font for “Phase
1” and “Phase 2” on-screen.
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_0_11_1_2017_02_22">0.11.1 (2017-02-22)</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
1% armor bonus picks are recolored from red to green. They were
too easily confused for health pickups.
</p>
</li>
<li>
<p>
New <em>TNT: Evilution</em> compatible textures.
</p>
</li>
<li>
<p>
New pain bringer and pain lord sprites, replacing old concept
art-derived ones.
</p>
</li>
<li>
<p>
A few mapping errors are fixed, including misaligned textures,
leftover Boom specials, and it should no longer be possible to get
stuck between a rock and a tree in <em>Phase 1</em> C1M1.
</p>
</li>
<li>
<p>
Brand-new <em>Phase 1</em> C3M1, replacing the old <em>Doom</em>-inspired level.
</p>
</li>
<li>
<p>
Widescreen statusbar for ZDoom removed. This created
incompatibility with some mods.
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_0_11_2017_02_16">0.11 (2017-02-16)</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
<em>Freedoom</em> is now a limit-removing game rather than using Boom
specials.
</p>
</li>
<li>
<p>
Lots of new music.
</p>
</li>
<li>
<p>
New levels, including a new C1M1 for <em>Phase 1</em>.
</p>
</li>
<li>
<p>
Aquatex: over 200 new textures for mappers to use.
</p>
</li>
<li>
<p>
New intermission screens.
</p>
</li>
<li>
<p>
Some new weapon sprites: new pistol and new pickups.
</p>
</li>
<li>
<p>
New medkit and armor pickup sprites.
</p>
</li>
<li>
<p>
New project logo
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_0_10_1_2015_12_23">0.10.1 (2015-12-23)</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
Repairs an incompatibility in <em>Phase 1</em> C3M7 with Boom 2.02.
</p>
</li>
<li>
<p>
Fully-completed sprite set for the flame bringer.
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_0_10_2015_12_16">0.10 (2015-12-16)</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
Brand new status bar.
</p>
</li>
<li>
<p>
New sprites for the serpent and orb monsters.
</p>
</li>
<li>
<p>
New HUD graphics for the single- and double-barreled shotguns,
missile launcher, and SKAG-1337.
</p>
</li>
<li>
<p>
New pain sounds for many monsters and the player.
</p>
</li>
<li>
<p>
New maps in <em>Phase 1</em> and <em>Phase 2</em>.
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_0_9_2014_10_14">0.9 (2014-10-14)</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
New file names that no longer conflict with _Doom_’s
</p>
<div class="ulist"><ul>
<li>
<p>
<span class="monospaced">freedoom1.wad</span> is <em>Freedoom: Phase 1</em> — compatible with <em>The
Ultimate Doom</em>.
</p>
</li>
<li>
<p>
<span class="monospaced">freedoom2.wad</span> is <em>Freedoom: Phase 2</em> — compatible with <em>Doom
II</em> and <em>Final Doom</em>.
</p>
</li>
</ul></div>
</li>
<li>
<p>
<em>FreeDM</em> and <em>Phase 1</em> have grown out of the shadows of the
project and have seen rapid advances, largely led by Xindage, our
prominent Brazilian contributor.
</p>
</li>
<li>
<p>
New text font from Mechadon to replace the old one in all menus,
in-game text, and status-bar HUD.
</p>
</li>
<li>
<p>
New zombie, shotgun zombie, and assault tripod sprites by a
skilled pixel artist, raymoohawk.
</p>
</li>
<li>
<p>
New sounds for the dark soldier by jewellds.
</p>
</li>
<li>
<p>
More complete support for <em>Final Doom</em> mods, adding many more
textures missing to support mods for both <em>TNT: Evilution</em> and
<em>The Plutonia Experiment</em>, thanks to fraggle and AXDOOMER.
</p>
</li>
</ul></div>
</div>
</div>
<div class="sect1">
<h2 id="_0_8_2014_01_01">0.8 (2014-01-01)</h2>
<div class="sectionbody">
<div class="ulist"><ul>
<li>
<p>
<em>Ultimate Freedoom_’s episode 4 is now the Cacoward-winning _Double Impact</em>.
</p>
</li>
<li>
<p>
Many maps have been updated
</p>
</li>
<li>
<p>
Improved sprites and sounds
</p>
</li>
<li>
<p>
<em>FreeDM</em> is now vanilla-compatible and has quite a few new maps.
</p>
</li>
<li>
<p>
A BEX file is included in the IWADs, which allows compatible
source ports to replace many strings in the game, such as level
names, weapon pickups, and intermission text.
</p>
</li>
</ul></div>
</div>
</div>
</div>
</body>
</html>