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ASViewController.mm
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//
// ASViewController.mm
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASViewController.h>
#import <AsyncDisplayKit/ASAssert.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
#import <AsyncDisplayKit/ASLayout.h>
#import <AsyncDisplayKit/ASLog.h>
#import <AsyncDisplayKit/ASTraitCollection.h>
#import <AsyncDisplayKit/ASRangeControllerUpdateRangeProtocol+Beta.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
@implementation ASViewController
{
BOOL _ensureDisplayed;
BOOL _automaticallyAdjustRangeModeBasedOnViewEvents;
BOOL _parentManagesVisibilityDepth;
NSInteger _visibilityDepth;
BOOL _selfConformsToRangeModeProtocol;
BOOL _nodeConformsToRangeModeProtocol;
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
if (!(self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
return nil;
}
[self _initializeInstance];
return self;
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder
{
if (!(self = [super initWithCoder:aDecoder])) {
return nil;
}
[self _initializeInstance];
return self;
}
- (instancetype)initWithNode:(ASDisplayNode *)node
{
if (!(self = [super initWithNibName:nil bundle:nil])) {
return nil;
}
_node = node;
[self _initializeInstance];
return self;
}
- (void)_initializeInstance
{
if (_node == nil) {
return;
}
_selfConformsToRangeModeProtocol = [self conformsToProtocol:@protocol(ASRangeControllerUpdateRangeProtocol)];
_nodeConformsToRangeModeProtocol = [_node conformsToProtocol:@protocol(ASRangeControllerUpdateRangeProtocol)];
_automaticallyAdjustRangeModeBasedOnViewEvents = _selfConformsToRangeModeProtocol || _nodeConformsToRangeModeProtocol;
// In case the node will get loaded
if (_node.nodeLoaded) {
// Node already loaded the view
[self view];
} else {
// If the node didn't load yet add ourselves as on did load observer to load the view in case the node gets loaded
// before the view controller
__weak __typeof__(self) weakSelf = self;
[_node onDidLoad:^(__kindof ASDisplayNode * _Nonnull node) {
if ([weakSelf isViewLoaded] == NO) {
[weakSelf view];
}
}];
}
}
- (void)dealloc
{
ASPerformBackgroundDeallocation(&_node);
}
- (void)loadView
{
// Apple applies a frame and autoresizing masks we need. Allocating a view is not
// nearly as expensive as adding and removing it from a hierarchy, and fortunately
// we can avoid that here. Enabling layerBacking on a single node in the hierarchy
// will have a greater performance benefit than the impact of this transient view.
[super loadView];
if (_node == nil) {
return;
}
ASDisplayNodeAssertTrue(!_node.layerBacked);
UIView *view = self.view;
CGRect frame = view.frame;
UIViewAutoresizing autoresizingMask = view.autoresizingMask;
// We have what we need, so now create and assign the view we actually want.
view = _node.view;
_node.frame = frame;
_node.autoresizingMask = autoresizingMask;
self.view = view;
// ensure that self.node has a valid trait collection before a subclass's implementation of viewDidLoad.
// Any subnodes added in viewDidLoad will then inherit the proper environment.
ASPrimitiveTraitCollection traitCollection = [self primitiveTraitCollectionForUITraitCollection:self.traitCollection];
[self propagateNewTraitCollection:traitCollection];
}
- (void)viewWillLayoutSubviews
{
[super viewWillLayoutSubviews];
// Before layout, make sure that our trait collection containerSize actually matches the size of our bounds.
// If not, we need to update the traits and propagate them.
CGSize boundsSize = self.view.bounds.size;
if (CGSizeEqualToSize(self.node.primitiveTraitCollection.containerSize, boundsSize) == NO) {
[UIView performWithoutAnimation:^{
ASPrimitiveTraitCollection traitCollection = [self primitiveTraitCollectionForUITraitCollection:self.traitCollection];
traitCollection.containerSize = boundsSize;
// this method will call measure
[self propagateNewTraitCollection:traitCollection];
}];
} else {
// Call layoutThatFits: to let the node prepare for a layout that will happen shortly in the layout pass of the view.
// If the node's constrained size didn't change between the last layout pass it's a no-op
[_node layoutThatFits:[self nodeConstrainedSize]];
}
}
- (void)viewDidLayoutSubviews
{
if (_ensureDisplayed && self.neverShowPlaceholders) {
_ensureDisplayed = NO;
[_node recursivelyEnsureDisplaySynchronously:YES];
}
[super viewDidLayoutSubviews];
}
ASVisibilityDidMoveToParentViewController;
- (void)viewWillAppear:(BOOL)animated
{
as_activity_create_for_scope("ASViewController will appear");
as_log_debug(ASNodeLog(), "View controller %@ will appear", self);
[super viewWillAppear:animated];
_ensureDisplayed = YES;
// A layout pass is forced this early to get nodes like ASCollectionNode, ASTableNode etc.
// into the hierarchy before UIKit applies the scroll view inset adjustments, if automatic subnode management
// is enabled. Otherwise the insets would not be applied.
[_node.view layoutIfNeeded];
if (_parentManagesVisibilityDepth == NO) {
[self setVisibilityDepth:0];
}
}
ASVisibilitySetVisibilityDepth;
ASVisibilityViewDidDisappearImplementation;
ASVisibilityDepthImplementation;
- (void)visibilityDepthDidChange
{
ASLayoutRangeMode rangeMode = ASLayoutRangeModeForVisibilityDepth(self.visibilityDepth);
#if ASEnableVerboseLogging
NSString *rangeModeString;
switch (rangeMode) {
case ASLayoutRangeModeMinimum:
rangeModeString = @"Minimum";
break;
case ASLayoutRangeModeFull:
rangeModeString = @"Full";
break;
case ASLayoutRangeModeVisibleOnly:
rangeModeString = @"Visible Only";
break;
case ASLayoutRangeModeLowMemory:
rangeModeString = @"Low Memory";
break;
default:
break;
}
as_log_verbose(ASNodeLog(), "Updating visibility of %@ to: %@ (visibility depth: %zd)", self, rangeModeString, self.visibilityDepth);
#endif
[self updateCurrentRangeModeWithModeIfPossible:rangeMode];
}
#pragma mark - Automatic range mode
- (BOOL)automaticallyAdjustRangeModeBasedOnViewEvents
{
return _automaticallyAdjustRangeModeBasedOnViewEvents;
}
- (void)setAutomaticallyAdjustRangeModeBasedOnViewEvents:(BOOL)automaticallyAdjustRangeModeBasedOnViewEvents
{
if (automaticallyAdjustRangeModeBasedOnViewEvents != _automaticallyAdjustRangeModeBasedOnViewEvents) {
if (automaticallyAdjustRangeModeBasedOnViewEvents && _selfConformsToRangeModeProtocol == NO && _nodeConformsToRangeModeProtocol == NO) {
NSLog(@"Warning: automaticallyAdjustRangeModeBasedOnViewEvents set to YES in %@, but range mode updating is not possible because neither view controller nor node %@ conform to ASRangeControllerUpdateRangeProtocol.", self, _node);
}
_automaticallyAdjustRangeModeBasedOnViewEvents = automaticallyAdjustRangeModeBasedOnViewEvents;
}
}
- (void)updateCurrentRangeModeWithModeIfPossible:(ASLayoutRangeMode)rangeMode
{
if (!_automaticallyAdjustRangeModeBasedOnViewEvents) {
return;
}
if (_selfConformsToRangeModeProtocol) {
id<ASRangeControllerUpdateRangeProtocol> rangeUpdater = (id<ASRangeControllerUpdateRangeProtocol>)self;
[rangeUpdater updateCurrentRangeWithMode:rangeMode];
}
if (_nodeConformsToRangeModeProtocol) {
id<ASRangeControllerUpdateRangeProtocol> rangeUpdater = (id<ASRangeControllerUpdateRangeProtocol>)_node;
[rangeUpdater updateCurrentRangeWithMode:rangeMode];
}
}
#pragma mark - Layout Helpers
- (ASSizeRange)nodeConstrainedSize
{
return ASSizeRangeMake(self.view.bounds.size);
}
- (ASInterfaceState)interfaceState
{
return _node.interfaceState;
}
#pragma mark - ASTraitEnvironment
- (ASPrimitiveTraitCollection)primitiveTraitCollectionForUITraitCollection:(UITraitCollection *)traitCollection
{
if (self.overrideDisplayTraitsWithTraitCollection) {
ASTraitCollection *asyncTraitCollection = self.overrideDisplayTraitsWithTraitCollection(traitCollection);
return [asyncTraitCollection primitiveTraitCollection];
}
ASDisplayNodeAssertMainThread();
ASPrimitiveTraitCollection asyncTraitCollection = ASPrimitiveTraitCollectionFromUITraitCollection(traitCollection);
asyncTraitCollection.containerSize = self.view.frame.size;
return asyncTraitCollection;
}
- (void)propagateNewTraitCollection:(ASPrimitiveTraitCollection)traitCollection
{
ASPrimitiveTraitCollection oldTraitCollection = self.node.primitiveTraitCollection;
if (ASPrimitiveTraitCollectionIsEqualToASPrimitiveTraitCollection(traitCollection, oldTraitCollection) == NO) {
as_activity_scope_verbose(as_activity_create("Propagate ASViewController trait collection", AS_ACTIVITY_CURRENT, OS_ACTIVITY_FLAG_DEFAULT));
as_log_debug(ASNodeLog(), "Propagating new traits for %@: %@", self, NSStringFromASPrimitiveTraitCollection(traitCollection));
self.node.primitiveTraitCollection = traitCollection;
NSArray<id<ASLayoutElement>> *children = [self.node sublayoutElements];
for (id<ASLayoutElement> child in children) {
ASTraitCollectionPropagateDown(child, traitCollection);
}
// Once we've propagated all the traits, layout this node.
// Remeasure the node with the latest constrained size – old constrained size may be incorrect.
as_activity_scope_verbose(as_activity_create("Layout ASViewController node with new traits", AS_ACTIVITY_CURRENT, OS_ACTIVITY_FLAG_DEFAULT));
[_node layoutThatFits:[self nodeConstrainedSize]];
}
}
- (void)traitCollectionDidChange:(UITraitCollection *)previousTraitCollection
{
[super traitCollectionDidChange:previousTraitCollection];
ASPrimitiveTraitCollection traitCollection = [self primitiveTraitCollectionForUITraitCollection:self.traitCollection];
traitCollection.containerSize = self.view.bounds.size;
[self propagateNewTraitCollection:traitCollection];
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
ASPrimitiveTraitCollection traitCollection = _node.primitiveTraitCollection;
traitCollection.containerSize = self.view.bounds.size;
[self propagateNewTraitCollection:traitCollection];
}
@end