forked from TextureGroup/Texture
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathASNodeController+Beta.h
52 lines (38 loc) · 1.99 KB
/
ASNodeController+Beta.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
//
// ASNodeController+Beta.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h> // for ASInterfaceState protocol
/* ASNodeController is currently beta and open to change in the future */
@interface ASNodeController<__covariant DisplayNodeType : ASDisplayNode *> : NSObject <ASInterfaceStateDelegate>
@property (nonatomic, strong /* may be weak! */) DisplayNodeType node;
// Until an ASNodeController can be provided in place of an ASCellNode, some apps may prefer to have
// nodes keep their controllers alive (and a weak reference from controller to node)
@property (nonatomic, assign) BOOL shouldInvertStrongReference;
- (void)loadNode;
// for descriptions see <ASInterfaceState> definition
- (void)didEnterVisibleState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitVisibleState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didEnterDisplayState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitDisplayState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didEnterPreloadState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitPreloadState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)interfaceStateDidChange:(ASInterfaceState)newState
fromState:(ASInterfaceState)oldState ASDISPLAYNODE_REQUIRES_SUPER;
@end
@interface ASDisplayNode (ASNodeController)
@property(nonatomic, readonly) ASNodeController *nodeController;
@end