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book/component.markdown
@@ -667,7 +667,7 @@ communication paths if you need them.
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## See Also
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* The [Unity](http://unity3d.com) framework's core [`GameObject`](http://docs.unity3d.com/Documentation/Manual/GameObjects.html) class is designed
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- entirely around [components](http://docs.unity3d.com/Documentation/Manual/UsingComponents40.html).
+ entirely around [components](http://docs.unity3d.com/Manual/UsingComponents.html).
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* The open source [Delta3D](http://www.delta3d.org) engine has a base
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`GameActor` class that implements this pattern with the appropriately named
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