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Support

Lightbend sponsors sbt and encourages contributions from the active community. Enterprises can adopt it for mission critical systems with confidence because Lightbend stands behind sbt with commercial support and services.

For community support please ask on StackOverflow with the tag "sbt".

  • State the problem or question clearly and provide enough context. Code examples and build.sbt are often useful when appropriately edited.
  • There's also Gitter sbt/sbt room, but Stackoverflow is recommended so others can benefit from the answers.

For professional support, Lightbend, the maintainer of Scala compiler and sbt, provides:

How to contribute to sbt

There are lots of ways to contribute to sbt ecosystem depending on your interests and skill level.

  • Help someone at work or online help their build problem.
  • Answer StackOverflow questions.
  • Create plugins that extends sbt's feature.
  • Maintain and update documentation.
  • Garden the issue tracker.
  • Report issues.
  • Patch the core (send pull requests to code).
  • On-ramp other contributors.

Issues and Pull Requests

When you find a bug in sbt we want to hear about it. Your bug reports play an important part in making sbt more reliable and usable.

Effective bug reports are more likely to be fixed. These guidelines explain how to write such reports and pull requests.

Notes about Documentation

Documentation fixes and contributions are as much welcome as to patching the core. Visit the website project to learn about how to contribute.

Preliminaries

  • Make sure your sbt version is up to date.
  • Search StackOverflow and Issues to see whether your bug has already been reported.
  • Open one case for each problem.
  • Proceed to the next steps for details.

Where to get help and/or file a bug report

sbt project uses GitHub Issues as a publicly visible todo list. Please open a GitHub issue when you are 90% sure it's an actual bug.

  • If you need help with sbt, please ask on StackOverflow with the tag "sbt" and the name of the sbt plugin if any.
  • If you have an enhancement idea, or a general discussion, bring it up to sbt-contrib.
  • If you need a faster response time, consider one of the Lightbend subscriptions.

What to report

The developers need three things from you: steps, problems, and expectations.

Steps

The most important thing to remember about bug reporting is to clearly distinguish facts and opinions. What we need first is the exact steps to reproduce your problems on our computers. This is called reproduction steps, which is often shortened to "repro steps" or "steps." Describe your method of running sbt. Provide build.sbt that caused the problem and the version of sbt or Scala that was used. Provide sample Scala code if it's to do with incremental compilation. If possible, minimize the problem to reduce non-essential factors.

Repro steps are the most important part of a bug report. If we cannot reproduce the problem in one way or the other, the problem can't be fixed. Telling us the error messages is not enough.

Problems

Next, describe the problems, or what you think is the problem. It might be "obvious" to you that it's a problem, but it could actually be an intentional behavior for some backward compatibility etc. For compilation errors, include the stack trace. The more raw info the better.

Expectations

Same as the problems. Describe what you think should've happened.

Notes

Add an optional notes section to describe your analysis.

Subject

The subject of the bug report doesn't matter. A more descriptive subject is certainly better, but a good subject really depends on the analysis of the problem, so don't worry too much about it. "StackOverflowError while name hashing is enabled" is good enough.

Formatting

If possible, please format code or console outputs.

On Github it's:

```scala
name := "foo"
```

On StackOverflow, it's:

<!-- language: lang-scala -->

    name := "foo"

Here's a simple sample case: #327. Finally, thank you for taking the time to report a problem.

Pull Requests

See below for the branch to work against.

Adding notes

All pull requests are required to include a "Notes" file which documents the change. This file should reside in the directory:

<sbt root>
  notes/
    <target release>/
       <your-change-name>.md

Notes files should have the following contents:

  • Bullet item description under one of the following sections:
    • ### Bug fixes
    • ### Improvements
    • ### Fixes with compatibility implications
  • Complete section describing new features.

Clean history

Make sure you document each commit and squash them appropriately. You can use the following guides as a reference:

Build from source

Branch to work against

sbt uses two branches for development:

  • Development branch: 1.x (this is also called "master")
  • Stable branch: 1.$MINOR.x, where $MINOR is current minor version (e.g. 1.1.x during 1.1.x series)

If you're working on a bug fix, it's a good idea to start with the 1.$MINOR.x branch, since we can always safely merge from stable to 1.x, but not other way around.

Instruction to build all modules from source

  1. Install the current stable binary release of sbt (see Setup), which will be used to build sbt from source.

  2. Get the source code.

    $ mkdir sbt-modules
    $ cd sbt-modules
    $ for i in sbt io util librarymanagement zinc; do \
      git clone https://github.com/sbt/$i.git && (cd $i; git checkout -b 1.1.x origin/1.1.x)
    done
    $ cd sbt
    $ ./sbt-allsources.sh
    
  3. To build and publish all components locally,

    $ ./sbt-allsources.sh
    sbt:sbtRoot> publishLocalAllModule
    

Instruction to build just sbt

If the change you are making is contained in sbt/sbt, you could publishLocal on sbt/sbt:

$ sbt
sbt:sbtRoot> publishLocal

Using the locally built sbt

The publishLocal above will build and publish version 1.$MINOR.$PATCH-SNAPSHOT (e.g. 1.1.2-SNAPSHOT) to your local ivy repository.

To use the locally built sbt, set the version in build.properties file in your project to 1.$MINOR.$PATCH-SNAPSHOT then launch sbt (this can be the sbt launcher installed in your machine).

$ cd $YOUR_OWN_PROJECT
$ sbt
> compile

Clearing out boot and local cache

When you run a locally built sbt, the JAR artifacts will be now cached under $HOME/.sbt/boot/scala-2.12.4/org.scala-sbt/sbt/1.$MINOR.$PATCH-SNAPSHOT directory. To clear this out run: reboot dev command from sbt's session of your test application.

One drawback of -SNAPSHOT version is that it's slow to resolve as it tries to hit all the resolvers. You can workaround that by using a version name like 1.$MINOR.$PATCH-LOCAL1. A non-SNAPSHOT artifacts will now be cached under $HOME/.ivy/cache/ directory, so you need to clear that out using sbt-dirty-money's cleanCache task.

Diagnosing build failures

Globally included plugins can interfere building sbt; if you are getting errors building sbt, try disabling all globally included plugins and try again.

Running Tests

sbt has a suite of unit tests and integration tests, also known as scripted tests.

Unit / Functional tests

Various functional and unit tests are defined throughout the project. To run all of them, run sbt test. You can run a single test suite with sbt testOnly

Integration tests

Scripted integration tests reside in sbt/src/sbt-test and are written using the same testing infrastructure sbt plugin authors can use to test their own plugins with sbt. You can read more about this style of tests here.

You can run the integration tests with the sbt scripted sbt command. To run a single test, such as the test in sbt/src/sbt-test/project/global-plugin, simply run:

sbt "scripted project/global-plugin"

Profiling sbt

There are several ways to profile sbt. The new hotness in profiling is FlameGraph. You first collect stack trace samples, and then it is processed into svg graph. See:

jvm-profiling-tools/async-profiler

The first one I recommend is async-profiler. This is available for macOS and Linux, and works fairly well.

  1. Download the installer from https://github.com/jvm-profiling-tools/async-profiler/releases/tag/v1.2
  2. Make symbolic link to build/ and profiler.sh to $HOME/bin, assuming you have PATH to $HOME/bin: ln -s ~/Applications/async-profiler/profiler.sh $HOME/bin/profiler.sh ln -s ~/Applications/async-profiler/build $HOME/bin/build

Next, close all Java appliations and anything that may affect the profiling, and run sbt in one terminal:

$ sbt exit

In another terminal, run:

$ jps
92746 sbt-launch.jar
92780 Jps

This tells you the process ID of sbt. In this case, it's 92746. While it's running, run

$ profiler.sh -d 60 <process id>
Started [cpu] profiling
--- Execution profile ---
Total samples:         31602
Non-Java:              3239 (10.25%)
GC active:             46 (0.15%)
Unknown (native):      14667 (46.41%)
Not walkable (native): 3 (0.01%)
Unknown (Java):        433 (1.37%)
Not walkable (Java):   8 (0.03%)
Thread exit:           1 (0.00%)
Deopt:                 9 (0.03%)

Frame buffer usage:    55.658%

Total: 1932000000 (6.11%)  samples: 1932
  [ 0] java.lang.ClassLoader$NativeLibrary.load
  [ 1] java.lang.ClassLoader.loadLibrary0
  [ 2] java.lang.ClassLoader.loadLibrary
  [ 3] java.lang.Runtime.loadLibrary0
  [ 4] java.lang.System.loadLibrary
....

This should show a bunch of stacktraces that are useful. To visualize this as a flamegraph, run:

$ profiler.sh -d 60 -f /tmp/flamegraph.svg <process id>

This should produce /tmp/flamegraph.svg at the end.

flamegraph

See https://gist.github.com/eed3si9n/82d43acc95a002876d357bd8ad5f40d5

running sbt with standby

One of the tricky things you come across while profiling is figuring out the process ID, while wnating to profile the beginning of the application.

For this purpose, we've added sbt.launcher.standby JVM flag. In the next version of sbt, you should be able to run:

$ sbt -J-Dsbt.launcher.standby=20s exit

This will count down for 20s before doing anything else.

jvm-profiling-tools/perf-map-agent

If you want to try the mixed flamegraph, you can try perf-map-agent. This uses dtrace on macOS and perf on Linux.

You first have to compile https://github.com/jvm-profiling-tools/perf-map-agent. For macOS, here to how to export JAVA_HOME before running cmake .:

$ export JAVA_HOME=$(/usr/libexec/java_home)
$ cmake .
-- The C compiler identification is AppleClang 9.0.0.9000039
-- The CXX compiler identification is AppleClang 9.0.0.9000039
...
$ make

In addition, you have to git clone https://github.com/brendangregg/FlameGraph

In a fresh termimal, run sbt with -XX:+PreserveFramePointer flag:

$ sbt -J-Dsbt.launcher.standby=20s -J-XX:+PreserveFramePointer exit

In the terminal that you will run the perf-map:

$ cd quicktest/
$ export JAVA_HOME=$(/usr/libexec/java_home)
$ export FLAMEGRAPH_DIR=$HOME/work/FlameGraph
$ jps
94592 Jps
94549 sbt-launch.jar
$ $HOME/work/perf-map-agent/bin/dtrace-java-flames 94549
dtrace: system integrity protection is on, some features will not be available

dtrace: description 'profile-99 ' matched 2 probes
Flame graph SVG written to DTRACE_FLAME_OUTPUT='/Users/xxx/work/quicktest/flamegraph-94549.svg'.

This would produce better flamegraph in theory, but the output looks too messy for sbt exit case. See https://gist.github.com/eed3si9n/b5856ff3d987655513380d1a551aa0df This might be because it assumes that the operations are already JITed.

ktoso/sbt-jmh

https://github.com/ktoso/sbt-jmh

Due to JIT warmup etc, benchmarking is difficult. JMH runs the same tests multiple times to remove these effects and comes closer to measuring the performance of your code.

There's also an integration with jvm-profiling-tools/async-profiler, apparently.

VisualVM

I'd also mention traditional JVM profiling tool. Since VisualVM is opensource, I'll mention this one: https://visualvm.github.io/

  1. First VisualVM.
  2. Start sbt from a terminal.
  3. You should see xsbt.boot.Boot under Local.
  4. Open it, and select either sampler or profiler, and hit CPU button at the point when you want to start.

If you are familiar with YourKit, it also works similarly.

Other notes for maintainers

Publishing VS Code Extensions

https://code.visualstudio.com/docs/extensions/publish-extension

$ sbt
> vscodePlugin/compile
> exit
cd vscode-sbt-scala/client
# update version number in vscode-sbt-scala/client/package.json
$ vsce package
$ vsce publish

Signing the CLA

Contributing to sbt requires you or your employer to sign the Lightbend Contributor License Agreement.

To make it easier to respect our license agreements, we have added an sbt task that takes care of adding the LICENSE headers to new files. Run headerCreate and sbt will put a copyright notice into it.