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GameSceneFramework.tscn
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GameSceneFramework.tscn
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[gd_scene load_steps=7 format=3 uid="uid://ls7ukg1k4kml"]
[ext_resource type="Script" path="res://GameSceneFramework.gd" id="1_14ofc"]
[ext_resource type="PackedScene" uid="uid://bvvfecxmohkp3" path="res://UI/card.tscn" id="2_7sf8c"]
[ext_resource type="Script" path="res://InputHandler.gd" id="2_s4p75"]
[ext_resource type="Texture2D" uid="uid://cjhqeuae4ujwl" path="res://Assets/RTS Medieval (Pixel)/tilemap_packed.png" id="3_g5eb6"]
[sub_resource type="AtlasTexture" id="AtlasTexture_nko5t"]
atlas = ExtResource("3_g5eb6")
region = Rect2(224, 112, 16, 16)
[sub_resource type="LabelSettings" id="LabelSettings_suths"]
outline_size = 2
outline_color = Color(0, 0, 0, 1)
[node name="GameSceneFramework" type="Node2D"]
script = ExtResource("1_14ofc")
[node name="GUI" type="CanvasLayer" parent="."]
layer = 2
[node name="Card" parent="GUI" instance=ExtResource("2_7sf8c")]
visible = false
[node name="GameMap" type="CanvasLayer" parent="."]
scale = Vector2(2, 2)
transform = Transform2D(2, 0, 0, 2, 0, 0)
follow_viewport_enabled = true
[node name="Caret" type="Sprite2D" parent="GameMap"]
z_index = 100
texture = SubResource("AtlasTexture_nko5t")
[node name="debugtxt" type="Label" parent="GameMap/Caret"]
offset_right = 40.0
offset_bottom = 23.0
label_settings = SubResource("LabelSettings_suths")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(256, 256)
[node name="InputHandler" type="Node" parent="."]
script = ExtResource("2_s4p75")