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AGENTS.md

Overview

Privacy-first video editor, with a focus on simplicity and ease of use.

Lib vs Utils

  • lib/ - domain logic (specific to this app)
  • utils/ - small helper utils (generic, could be copy-pasted into any other app)

Core Editor System

The editor uses a singleton EditorCore that manages all editor state through specialized managers.

Architecture

EditorCore (singleton)
├── playback: PlaybackManager
├── timeline: TimelineManager
├── scene: SceneManager
├── project: ProjectManager
├── media: MediaManager
└── renderer: RendererManager

When to Use What

In React Components

Always use the useEditor() hook:

import { useEditor } from '@/hooks/use-editor';

function MyComponent() {
  const editor = useEditor();
  const tracks = editor.timeline.getTracks();

  // Call methods
  editor.timeline.addTrack({ type: 'media' });

  // Display data (auto re-renders on changes)
  return <div>{tracks.length} tracks</div>;
}

The hook:

  • Returns the singleton instance
  • Subscribes to all manager changes
  • Automatically re-renders when state changes

Outside React Components

Use EditorCore.getInstance() directly:

// In utilities, event handlers, or non-React code
import { EditorCore } from "@/core";

const editor = EditorCore.getInstance();
await editor.export({ format: "mp4", quality: "high" });

Actions System

Actions are the trigger layer for user-initiated operations. The single source of truth is @/lib/actions/definitions.ts.

To add a new action:

  1. Add it to ACTIONS in @/lib/actions/definitions.ts:
export const ACTIONS = {
  "my-action": {
    description: "What the action does",
    category: "editing",
    defaultShortcuts: ["ctrl+m"],
  },
  // ...
};
  1. Add handler in @/hooks/use-editor-actions.ts:
useActionHandler(
  "my-action",
  () => {
    // implementation
  },
  undefined,
);

In components, use invokeAction() for user-triggered operations:

import { invokeAction } from '@/lib/actions';

// Good - uses action system
const handleSplit = () => invokeAction("split-selected");

// Avoid - bypasses UX layer (toasts, validation feedback)
const handleSplit = () => editor.timeline.splitElements({ ... });

Direct editor.xxx() calls are for internal use (commands, tests, complex multi-step operations).

Commands System

Commands handle undo/redo. They live in @/lib/commands/ organized by domain (timeline, media, scene).

Each command extends Command from @/lib/commands/base-command and implements:

  • execute() - saves current state, then does the mutation
  • undo() - restores the saved state

Actions and commands work together: actions are "what triggered this", commands are "how to do it (and undo it)".