From 0ce56748fb320921ee01e38ec5d04f57db9cb3f7 Mon Sep 17 00:00:00 2001 From: Michael Sandstedt Date: Fri, 7 Jan 2022 10:33:12 -0600 Subject: [PATCH] remove workarounds for #13327, fixed by #13321 --- src/commissioner/ExampleCommissioningStateMachine.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/commissioner/ExampleCommissioningStateMachine.cpp b/src/commissioner/ExampleCommissioningStateMachine.cpp index c4c879cd625808..b774f181b048a6 100644 --- a/src/commissioner/ExampleCommissioningStateMachine.cpp +++ b/src/commissioner/ExampleCommissioningStateMachine.cpp @@ -91,9 +91,7 @@ chip::StateMachine::Optional Transitions::operator()(const State & state, { return mFactory.CreateInvokingArmFailSafe(event.Get()); } - else if (state.Is() && - (event.Is() || event.Is())) // TODO(#13327): accept failure; until #13327 is resolved, commissionees - // will return ArmFailSafe instead of ArmFailSafeResponse + else if (state.Is() && event.Is()) { return mFactory.CreateFailSafeArmed(); } @@ -197,10 +195,7 @@ chip::StateMachine::Optional Transitions::operator()(const State & state, { return mFactory.CreateInvokingCommissioningComplete(); } - else if (state.Is() && - (event.Is() || - event.Is())) // TODO(#13327): accept failure; until #13327 is resolved, commissionees will return - // CommissioningComplete instead of CommissioningCompleteResponse + else if (state.Is() && event.Is()) { return mFactory.CreateCommissioningComplete(); }