Record of work completed for Unity's "Space Shooter" tutorial.
While most of this code is almost identical to what the tutorial follows, there are some key differences.
The original tutorial referenced certain variables and functions through their currently-deprecated naming schemes. Unity 5 now uses the
GetComponent<ComponentType>()
method of component access, so this code reflects that. There is also the newer "WebGL" build target which
replaces the older "Unity Web Player" target, which is reflected in this project as well.
There's also a severe lack of comments because I was following along with the tutorial, although the tutorial does a very good job of explaining the functions and methodologies that go into making a building a game with Unity.