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TSL: Share context between RTT #28811
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Do you mind explaining why
.context( builder.getSharedContext() )
is now used inGaussianBlurNode
(and not justRTTNode
)?There was a problem hiding this comment.
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As it is a different render-pass, this shader is compiled in a different
NodeBuilder
and will probably not share the same context or the same settings defined in the renderer, any Node that uses the RenderToTexture approach can inherit the context defined in its essence if it is transferred with this approach.There was a problem hiding this comment.
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So if this change would be missing in
GaussianBlurNode
, renderer settings could get out of sync and produce similar color errors like reported in #28781 (comment)?There was a problem hiding this comment.
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Yes, that's it, but only when a node uses context to obtain parameters like the
renderOutput()
case, in other situations it should be ok.