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Docs: Remove redundant definitions. (#28860)
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docs/api/ar/objects/LOD.html

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إضافة شبكة ستعرض عند مسافة معينة وأكبر. عادةً ما تكون المسافة أبعد، كلما كان التفصيل أقل في الشبكة.
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</p>
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<h3>[method:LOD clone]()</h3>
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<p>إرجاع نسخة من هذا كائن LOD مع مستوياته المرتبطة.</p>
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<h3>[method:Integer getCurrentLevel]()</h3>
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<p>الحصول على مستوى LOD النشط حاليًا. كفهرس لمصفوفة المستويات.</p>
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docs/api/ar/objects/Line.html

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ستستدعي [page:Raycaster.intersectObject] هذه الطريقة.
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</p>
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<h3>[method:Line clone]()</h3>
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<p>يعود بنسخة من هذا كائن Line وأحفاده.</p>
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<h3>[method:undefined updateMorphTargets]()</h3>
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<p>
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يحدث morphTargets ليكون لها تأثير على الكائن. يعيد تعيين

docs/api/ar/objects/Mesh.html

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<h2>الطرق (Methods)</h2>
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<p>انظر إلى الفئة الأساسية [page:Object3D] للحصول على الطرق المشتركة.</p>
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<h3>[method:Mesh clone]()</h3>
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<p>إرجاع نسخة من هذا كائن [name] وأحفاده.</p>
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<h3>
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[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
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</h3>

docs/api/ar/objects/Points.html

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سيتم استدعاء هذه الطريقة بواسطة [page:Raycaster.intersectObject].
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</p>
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<h3>[method:Points clone]()</h3>
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<p>إرجاع نسخة من هذا كائن Points وأحفاده.</p>
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<h3>[method:undefined updateMorphTargets]()</h3>
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<p>
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تحديث التحولات لعدم التأثير على الكائن. يعيد تعيين خصائص

docs/api/ar/objects/Sprite.html

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<h2>الطرق (Methods)</h2>
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<p>انظر إلى الفئة الأساسية [page:Object3D] للحصول على الطرق المشتركة.</p>
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<h3>[method:Sprite clone]()</h3>
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<p>إرجاع نسخة من هذا كائن Sprite وأحفاده.</p>
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<h3>[method:this copy]( [param:Sprite sprite] )</h3>
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<p>نسخ خصائص رذاذ المارة إلى هذه واحدة.</p>
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docs/api/en/objects/LOD.html

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the further away the distance, the lower the detail on the mesh.
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</p>
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<h3>[method:LOD clone]()</h3>
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<p>Returns a clone of this LOD object with its associated levels.</p>
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<h3>[method:Integer getCurrentLevel]()</h3>
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<p>Get the currently active LOD level. As index of the levels array.</p>
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docs/api/en/objects/Line.html

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[page:Raycaster.intersectObject] will call this method.
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</p>
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<h3>[method:Line clone]()</h3>
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<p>Returns a clone of this Line object and its descendants.</p>
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<h3>[method:undefined updateMorphTargets]()</h3>
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<p>
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Updates the morphTargets to have no influence on the object. Resets the

docs/api/en/objects/Mesh.html

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<h2>Methods</h2>
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<p>See the base [page:Object3D] class for common methods.</p>
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<h3>[method:Mesh clone]()</h3>
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<p>Returns a clone of this [name] object and its descendants.</p>
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<h3>
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[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
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</h3>

docs/api/en/objects/Points.html

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[page:Raycaster.intersectObject] will call this method.
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</p>
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<h3>[method:Points clone]()</h3>
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<p>Returns a clone of this Points object and its descendants.</p>
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<h3>[method:undefined updateMorphTargets]()</h3>
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<p>
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Updates the morphTargets to have no influence on the object. Resets the

docs/api/en/objects/Sprite.html

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<h2>Methods</h2>
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<p>See the base [page:Object3D] class for common methods.</p>
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<h3>[method:Sprite clone]()</h3>
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<p>Returns a clone of this Sprite object and any descendants.</p>
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<h3>[method:this copy]( [param:Sprite sprite] )</h3>
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<p>Copies the properties of the passed sprite to this one.</p>
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