-
-
Notifications
You must be signed in to change notification settings - Fork 35.4k
/
webgl_postprocessing_unreal_bloom.html
191 lines (128 loc) · 4.94 KB
/
webgl_postprocessing_unreal_bloom.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - postprocessing - unreal bloom</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
#info > * {
max-width: 650px;
margin-left: auto;
margin-right: auto;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Bloom pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
<br/>
Model: <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Primary Ion Drive</a> by
<a href="http://mjmurdock.com/" target="_blank" rel="noopener">Mike Murdock</a>, CC Attribution.
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
let camera, stats;
let composer, renderer, mixer, clock;
const params = {
threshold: 0,
strength: 1,
radius: 0,
exposure: 1
};
init();
async function init() {
const container = document.getElementById( 'container' );
clock = new THREE.Clock();
const scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( - 5, 2.5, - 3.5 );
scene.add( camera );
scene.add( new THREE.AmbientLight( 0xcccccc ) );
const pointLight = new THREE.PointLight( 0xffffff, 100 );
camera.add( pointLight );
const loader = new GLTFLoader();
const gltf = await loader.loadAsync( 'models/gltf/PrimaryIonDrive.glb' );
const model = gltf.scene;
scene.add( model );
mixer = new THREE.AnimationMixer( model );
const clip = gltf.animations[ 0 ];
mixer.clipAction( clip.optimize() ).play();
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.ReinhardToneMapping;
container.appendChild( renderer.domElement );
//
const renderScene = new RenderPass( scene, camera );
const bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
bloomPass.threshold = params.threshold;
bloomPass.strength = params.strength;
bloomPass.radius = params.radius;
const outputPass = new OutputPass();
composer = new EffectComposer( renderer );
composer.addPass( renderScene );
composer.addPass( bloomPass );
composer.addPass( outputPass );
//
stats = new Stats();
container.appendChild( stats.dom );
//
const controls = new OrbitControls( camera, renderer.domElement );
controls.maxPolarAngle = Math.PI * 0.5;
controls.minDistance = 3;
controls.maxDistance = 8;
//
const gui = new GUI();
const bloomFolder = gui.addFolder( 'bloom' );
bloomFolder.add( params, 'threshold', 0.0, 1.0 ).onChange( function ( value ) {
bloomPass.threshold = Number( value );
} );
bloomFolder.add( params, 'strength', 0.0, 3.0 ).onChange( function ( value ) {
bloomPass.strength = Number( value );
} );
gui.add( params, 'radius', 0.0, 1.0 ).step( 0.01 ).onChange( function ( value ) {
bloomPass.radius = Number( value );
} );
const toneMappingFolder = gui.addFolder( 'tone mapping' );
toneMappingFolder.add( params, 'exposure', 0.1, 2 ).onChange( function ( value ) {
renderer.toneMappingExposure = Math.pow( value, 4.0 );
} );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
composer.setSize( width, height );
}
function animate() {
const delta = clock.getDelta();
mixer.update( delta );
stats.update();
composer.render();
}
</script>
</body>
</html>