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mouse.h
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/**
* @file mouse.h
*
*/
#ifndef MOUSE_H
#define MOUSE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifndef LV_DRV_NO_CONF
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_drv_conf.h"
#else
#include "../../lv_drv_conf.h"
#endif
#endif
#if USE_MOUSE
#ifdef LV_LVGL_H_INCLUDE_SIMPLE
#include "lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif
#ifndef MONITOR_SDL_INCLUDE_PATH
#define MONITOR_SDL_INCLUDE_PATH <SDL2/SDL.h>
#endif
#include MONITOR_SDL_INCLUDE_PATH
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize the mouse
*/
void mouse_init(void);
/**
* Get the current position and state of the mouse
* @param indev_drv pointer to the related input device driver
* @param data store the mouse data here
* @return false: because the points are not buffered, so no more data to be read
*/
bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
/**
* It will be called from the main SDL thread
*/
void mouse_handler(SDL_Event *event);
/**********************
* MACROS
**********************/
#endif /* USE_MOUSE */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* MOUSE_H */