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WebGLExtensions.h
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_EXTENSIONS_H_
#define WEBGL_EXTENSIONS_H_
#include "jsapi.h"
#include "mozilla/Attributes.h"
#include "nsWrapperCache.h"
#include "WebGLObjectModel.h"
#include "WebGLTypes.h"
namespace mozilla {
class WebGLContext;
class WebGLShader;
class WebGLVertexArray;
class WebGLExtensionBase
: public nsWrapperCache
, public WebGLContextBoundObject
{
public:
explicit WebGLExtensionBase(WebGLContext* webgl);
WebGLContext* GetParentObject() const {
return Context();
}
void MarkLost();
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLExtensionBase)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLExtensionBase)
protected:
virtual ~WebGLExtensionBase();
bool mIsLost;
};
#define DECL_WEBGL_EXTENSION_GOOP \
virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE;
#define IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionType) \
JSObject* \
WebGLExtensionType::WrapObject(JSContext* cx) { \
return dom::WebGLExtensionType##Binding::Wrap(cx, this); \
}
class WebGLExtensionCompressedTextureATC
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionCompressedTextureATC(WebGLContext*);
virtual ~WebGLExtensionCompressedTextureATC();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionCompressedTextureETC1
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionCompressedTextureETC1(WebGLContext*);
virtual ~WebGLExtensionCompressedTextureETC1();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionCompressedTexturePVRTC
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionCompressedTexturePVRTC(WebGLContext*);
virtual ~WebGLExtensionCompressedTexturePVRTC();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionCompressedTextureS3TC
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionCompressedTextureS3TC(WebGLContext*);
virtual ~WebGLExtensionCompressedTextureS3TC();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionDebugRendererInfo
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionDebugRendererInfo(WebGLContext*);
virtual ~WebGLExtensionDebugRendererInfo();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionDebugShaders
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionDebugShaders(WebGLContext*);
virtual ~WebGLExtensionDebugShaders();
void GetTranslatedShaderSource(WebGLShader* shader, nsAString& retval);
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionDepthTexture
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionDepthTexture(WebGLContext*);
virtual ~WebGLExtensionDepthTexture();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionElementIndexUint
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionElementIndexUint(WebGLContext*);
virtual ~WebGLExtensionElementIndexUint();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionFragDepth
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionFragDepth(WebGLContext*);
virtual ~WebGLExtensionFragDepth();
static bool IsSupported(const WebGLContext* context);
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionLoseContext
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionLoseContext(WebGLContext*);
virtual ~WebGLExtensionLoseContext();
void LoseContext();
void RestoreContext();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionSRGB
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionSRGB(WebGLContext*);
virtual ~WebGLExtensionSRGB();
static bool IsSupported(const WebGLContext* context);
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionStandardDerivatives
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionStandardDerivatives(WebGLContext*);
virtual ~WebGLExtensionStandardDerivatives();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionShaderTextureLod
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionShaderTextureLod(WebGLContext*);
virtual ~WebGLExtensionShaderTextureLod();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionTextureFilterAnisotropic
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionTextureFilterAnisotropic(WebGLContext*);
virtual ~WebGLExtensionTextureFilterAnisotropic();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionTextureFloat
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionTextureFloat(WebGLContext*);
virtual ~WebGLExtensionTextureFloat();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionTextureFloatLinear
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionTextureFloatLinear(WebGLContext*);
virtual ~WebGLExtensionTextureFloatLinear();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionTextureHalfFloat
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionTextureHalfFloat(WebGLContext*);
virtual ~WebGLExtensionTextureHalfFloat();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionTextureHalfFloatLinear
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionTextureHalfFloatLinear(WebGLContext*);
virtual ~WebGLExtensionTextureHalfFloatLinear();
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionColorBufferFloat
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionColorBufferFloat(WebGLContext*);
virtual ~WebGLExtensionColorBufferFloat();
static bool IsSupported(const WebGLContext*);
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionColorBufferHalfFloat
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionColorBufferHalfFloat(WebGLContext*);
virtual ~WebGLExtensionColorBufferHalfFloat();
static bool IsSupported(const WebGLContext*);
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionDrawBuffers
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionDrawBuffers(WebGLContext*);
virtual ~WebGLExtensionDrawBuffers();
void DrawBuffersWEBGL(const dom::Sequence<GLenum>& buffers);
static bool IsSupported(const WebGLContext*);
static const size_t kMinColorAttachments = 4;
static const size_t kMinDrawBuffers = 4;
/*
WEBGL_draw_buffers does not give a minal value for GL_MAX_DRAW_BUFFERS. But, we request
for GL_MAX_DRAW_BUFFERS = 4 at least to be able to use all requested color attachments.
See DrawBuffersWEBGL in WebGLExtensionDrawBuffers.cpp inner comments for more informations.
*/
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionVertexArray
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionVertexArray(WebGLContext* webgl);
virtual ~WebGLExtensionVertexArray();
already_AddRefed<WebGLVertexArray> CreateVertexArrayOES();
void DeleteVertexArrayOES(WebGLVertexArray* array);
bool IsVertexArrayOES(WebGLVertexArray* array);
void BindVertexArrayOES(WebGLVertexArray* array);
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionInstancedArrays
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionInstancedArrays(WebGLContext* webgl);
virtual ~WebGLExtensionInstancedArrays();
void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count,
GLsizei primcount);
void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type,
WebGLintptr offset, GLsizei primcount);
void VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
static bool IsSupported(const WebGLContext* webgl);
DECL_WEBGL_EXTENSION_GOOP
};
class WebGLExtensionBlendMinMax
: public WebGLExtensionBase
{
public:
explicit WebGLExtensionBlendMinMax(WebGLContext* webgl);
virtual ~WebGLExtensionBlendMinMax();
static bool IsSupported(const WebGLContext*);
DECL_WEBGL_EXTENSION_GOOP
};
} // namespace mozilla
#endif // WEBGL_EXTENSIONS_H_