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WebGLFramebufferAttachable.cpp
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLFramebufferAttachable.h"
#include "WebGLFramebuffer.h"
#include "WebGLRenderbuffer.h"
#include "WebGLTexture.h"
using namespace mozilla;
WebGLFramebufferAttachable::AttachmentPoint*
WebGLFramebufferAttachable::Contains(const WebGLFramebuffer* fb, GLenum attachment)
{
AttachmentPoint* first = mAttachmentPoints.begin();
AttachmentPoint* last = mAttachmentPoints.end();
for (; first != last; ++first) {
if (first->mFB == fb && first->mAttachment == attachment)
return first;
}
return nullptr;
}
void
WebGLFramebufferAttachable::AttachTo(WebGLFramebuffer* fb, GLenum attachment)
{
MOZ_ASSERT(fb);
if (!fb)
return;
if (Contains(fb, attachment))
return; // Already attached. Ignore.
mAttachmentPoints.append(AttachmentPoint(fb, attachment));
}
void
WebGLFramebufferAttachable::DetachFrom(WebGLFramebuffer* fb, GLenum attachment)
{
MOZ_ASSERT(fb);
if (!fb)
return;
AttachmentPoint* point = Contains(fb, attachment);
if (!point) {
MOZ_ASSERT(false, "Is not attached to FB");
return;
}
mAttachmentPoints.erase(point);
}
void
WebGLFramebufferAttachable::NotifyFBsStatusChanged()
{
AttachmentPoint* first = mAttachmentPoints.begin();
AttachmentPoint* last = mAttachmentPoints.end();
for ( ; first != last; ++first)
first->mFB->NotifyAttachableChanged();
}