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Netmarble Monster
- Seoul, Republic of Korea
Highlights
Starred repositories
Build cross-platform desktop apps with JavaScript, HTML, and CSS
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Compatibility tool for Steam Play based on Wine and additional components
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
MSVC's implementation of the C++ Standard Library.
Compatibility tool for Steam Play based on Wine and additional components
RenderDoc is a stand-alone graphics debugging tool.
Bringing Characters to Life with Computer Brains in Unity
LAV Filters - Open-Source DirectShow Media Splitter and Decoders
2D skeletal animation runtimes for Spine.
One stop solution for all Vulkan samples
The 2013 edition of the Source SDK
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C/C++ language server supporting multi-million line code base, powered by libclang. Emacs, Vim, VSCode, and others with language server protocol support. Cross references, completion, diagnostics, …
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12, Chromium, Redis and WebKit/Safari
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.