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Update bullet physics example
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project/bullet-example.cpp

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#include "sre/SDLRenderer.hpp"
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#include "sre/SpriteAtlas.hpp"
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#include "sre/Texture.hpp"
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#include "sre/Profiler.hpp"
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#include "sre/Inspector.hpp"
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#include "glm/gtc/random.hpp"
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#include "glm/ext.hpp"
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#include <btBulletDynamicsCommon.h>
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#include "btBulletDynamicsCommon.h"
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using namespace sre;
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using namespace std;

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