Setting up Vulkan by going through the Vulkan Hello World Tutorial, but using C rather than C++.
- Building a game engine (despite the name ¯\_(ツ)_/¯)
- A tutorial on how to set up Vulkan
- Not a C tutorial - I'm pretty new to C
- C language (likely C17)
- GCC & Make to build
- Vulkan SDK from LunarG
- GLFW for window creation
- VSCodium and/or kDevelop for debugging
- Emacs
- Linux
- Create error codes that map to ints for semantically exiting the program.
- Create a top level
error
function to print any error and exit appropriately.