From an higher level overview, CppSharp will take a bunch of user-provided C/C++ headers and generate either C++/CLI or C# code that can be compiled into a regular .NET assembly.
To get started you can either compile from source or get one of the pre-compiled binary releases:
- Clone CppSharp Git repository
- Generate build files
- Build the source code
- Generate bindings
LLVM is a core dependency of CppSharp.
By default, the build.sh
command will automatically download a pre-built binary LLVM package
compatible with your system and version of CppSharp (the same ones we use for all our
continuous integration (CI) builds).
Or you can choose to build LLVM and Clang from source if you prefer, please check the LLVM documentation page for more information.
The build scripts also depend on curl
command and 7-Zip on Windows, so please
make sure those are installed on your system.
-
Generate the VS solution
cd <CppSharp>\build ./build.sh generate -configuration Release -platform x64
-
Compile the VS projects
You can open
CppSharp.sln
and hit F5 or compile via the command line:./build.sh -configuration Release -platform x64
Building in Release is recommended because else we will use the Clang parser debug configuration, which will be too slow for practical use beyond debugging.
-
Generate the VS solution and makefiles
cd <CppSharp>\build ./build.sh generate -configuration Release -platform x64
-
Compile the csproj files and makefiles
./build.sh -configuration Release -platform x64
If the above script fails, you can try these equivalent manual steps:
-
Build the generated makefiles:
make -C gmake config=release_x64
-
Build the generated VS solution:
msbuild CppSharp.sln -p:Configuration=Release -p:Platform=x64
If you need more verbosity from the builds invoke make
and msbuild
as:
make -C gmake config=release_x64 verbose=true
msbuild CppSharp.sln -p:Configuration=Release -p:Platform=x64 -verbosity:detailed
- Change directory to
<CppSharp>\build
- Run
./test.sh
to run the tests.
Only 64-bits builds are supported.
You can now progress to generating your first bindings, explained in our Generating bindings page.