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index.html
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<!DOCTYPE html>
<html>
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link rel="icon" href="img/favicon.jpg">
<!-- CSS -->
<link rel="stylesheet" type="text/css" href="css/uikit.min.css">
<link rel="stylesheet" type="text/css" href="css/uikit-rtl.min.css">
<link rel="stylesheet" type="text/css" href="css/styles.css">
<title>Moisés Peláez | Game Designer and Low Poly 3D Artist</title>
</head>
<body>
<div id="offcanvas-nav" uk-offcanvas="overlay: true; flip: true;">
<div class="uk-offcanvas-bar">
<ul class="uk-nav uk-nav-default">
<li class="uk-active">
<a class="js-navlink" href="#home">Home</a>
</li>
<li class="uk-nav-divider"></li>
<li class="uk-parent">
<a class="js-navlink" href="#projects">Projects</a>
</li>
<li class="uk-nav-divider"></li>
<li class="uk-parent">
<a class="js-navlink" href="#models">3D Models</a>
</li>
<li class="uk-nav-divider"></li>
<li class="uk-parent">
<a class="js-navlink" href="#resume">Resume</a>
</li>
<li class="uk-nav-divider"></li>
<li class="uk-parent">
<a class="js-navlink" href="#contact">About & Contact</a>
</li>
</ul>
<footer class="uk-margin-small-left uk-position-bottom-left uk-postion-fixed">
<p>© Moisés Peláez 2023</p>
</footer>
</div>
</div>
<div uk-grid class="uk-grid-collapse uk-child-width-expand">
<div uk-height-viewport="expand: true" class="uk-width-1-5 uk-visible@m uk-light uk-background-secondary">
<div class="uk-position-fixed uk-height-large uk-flex uk-flex-center uk-flex-middle" style="width: inherit;">
<ul class="uk-nav uk-nav-default">
<li class="uk-active">
<a class="js-navlink" href="#home">Home</a>
</li>
<li class="uk-nav-divider"></li>
<li class="uk-parent">
<a class="js-navlink" href="#projects">Projects</a>
</li>
<li class="uk-nav-divider"></li>
<li class="uk-parent">
<a class="js-navlink" href="#models">3D Models</a>
</li>
<li class="uk-nav-divider"></li>
<li class="uk-parent">
<a class="js-navlink" href="#resume">Resume</a>
</li>
<li class="uk-nav-divider"></li>
<li class="uk-parent">
<a class="js-navlink" href="#contact">About & Contact</a>
</li>
</ul>
</div>
<footer class="uk-margin-small-left uk-position-bottom-left uk-position-fixed">
<p>© Moisés Peláez 2023</p>
</footer>
</div>
<div class="uk-width-expand">
<div uk-sticky class="uk-cover-container">
<div class="uk-height-small uk-background-cover uk-light" data-src="img/cover.jpg" uk-img></div>
<div class="uk-overlay uk-overlay-primary uk-position-cover uk-flex uk-flex-center uk-flex-middle uk-flex-column">
<button class="uk-navbar-toggle uk-position-top-right uk-hidden@m" uk-navbar-toggle-icon type="button" uk-toggle="target: #offcanvas-nav"></button>
<h1 class="uk-margin-small-top uk-margin-small-bottom">Moisés Peláez</h1>
<small>Game Designer and Low Poly 3D Artist</small>
</div>
</div>
<div class="uk-container uk-margin-medium-top uk-margin-medium-bottom">
<section id="home">
<div class="uk-card uk-card-default uk-grid-collapse uk-margin" uk-grid>
<div class="uk-flex-last@m uk-media-top@m uk-card-media-right@l uk-cover-container uk-width-expand">
<iframe width="1280" height="720" src="https://www.youtube.com/embed/tdBG-VHyX_o?autoplay=1&modestbranding=1&playsinline=1" title="Demo Reel" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen uk-responsive uk-video="autoplay: inview"></iframe>
</div>
<div class="uk-width-1-3@m">
<div class="uk-card-body">
<h3 class="uk-card-title uk-visible@m">Demo Reel</h3>
<p>Developing games and prototyping with Unity and Godot.</p>
</div>
</div>
</div>
</section>
<section id="projects">
<div class="uk-child-width-1-2@s uk-child-width-1-3@l uk-child-width-1-3@xl uk-grid-small uk-grid-match" uk-grid uk-height-match="target: > div > .uk-card > .uk-card-body" uk-scrollspy="cls: uk-animation-fade; target: .uk-card; delay: 150; repeat: false">
<div>
<div class="uk-card uk-card-default uk-card-hover">
<div class="uk-card-media-top">
<button class="uk-button uk-width-expand uk-padding-remove-horizontal uk-transition-toggle" href="#larimar-modal" uk-toggle tabindex="0">
<div class="uk-height-small uk-background-cover uk-transition-scale-up uk-transition-opaque" data-src="img/projects/larimar.jpg" uk-img></div>
</button>
</div>
<div class="uk-card-body">
<h3 class="uk-card-title">Larimar</h3>
<p>An isometric low poly boss rush game.</p>
</div>
<div class="uk-card-footer">
<a class="uk-link-muted uk-button uk-button-text" href="https://moisesjpelaez.itch.io/larimar" target="_blank">Prototype (in development)</a>
</div>
</div>
<div id="larimar-modal" class="uk-modal-full" uk-modal>
<div class="uk-modal-dialog">
<button class="uk-modal-close uk-close-large uk-position-top-right uk-padding" type="button" uk-close></button>
<div class="uk-grid-collapse uk-child-width-1-2@m uk-flex-middle" uk-grid>
<div class="uk-padding-small uk-position-relative uk-visible-toggle uk-dark uk-text-center" tabindex="-1" uk-slider="center: true">
<ul class="uk-slider-items uk-width-1-1 uk-child-width-1-1 uk-flex-middle uk-grid">
<li class="uk-text-center">
<video src="media/larimar/prologue.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li class="uk-text-center">
<video src="media/larimar/prototype.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/larimar/prologue.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/larimar/puzzle.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/larimar/boss.jpg" uk-img></div>
</li>
<li class="uk-text-center">
<video src="media/larimar/acayac.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/larimar/blockout.jpg" uk-img></div>
</li>
</ul>
<a class="uk-position-center-left uk-position-small uk-hidden-hover" href="#" uk-slidenav-previous uk-slider-item="previous"></a>
<a class="uk-position-center-right uk-position-small uk-hidden-hover" href="#" uk-slidenav-next uk-slider-item="next"></a>
<ul class="uk-slider-nav uk-dotnav uk-flex-center uk-margin"></ul>
</div>
<div class="uk-padding-large" uk-overflow-auto uk-height-viewport>
<h2>Larimar</h2>
<hr>
<h4>Description</h4>
<p>Larimar is a boss rush game that started in a gamejam. The prototype was made in one and half month with placeholder assets.</p>
<h4>Game Design</h4>
<ul>
<li>Story and narrative design</li>
<li>Gameplay system and combat design</li>
<li>Level and puzzles design</li>
</ul>
<h4>Game Programming with Godot</h4>
<ul>
<li>Created a character controller with basic movement, combo attacks, roll and use of different weapons</li>
<li>Implemented the AI behavior for 2 bosses using a Hierarchical Finite State Machine system</li>
<li>Fully integrated a gamepad with the game and its UI</li>
<li>Implemented a simple cutscene system</li>
<li>Implemented the UI, pause system and main menu</li>
<li>Programmed a simple puzzle solving system</li>
<li>Programmed a custom script to import 3D models with automatic configurations</li>
<li>Implemented SFX and music</li>
<li>Implemented base VFX and particles</li>
<li>Level blockout using CSG shapes</li>
</ul>
<h4>3D Modeling with Blender</h4>
<ul>
<li>Modeled the main character</li>
<li>Blocked out the models for the main village</li>
<li>Blocked the environment models: plants, trees, grass and rocks</li>
<li>Prepared the main character blend file with Mixamo animations</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div>
<div class="uk-card uk-card-default uk-card-hover">
<div class="uk-card-media-top uk-transition-toggle">
<button class="uk-button uk-width-expand uk-padding-remove-horizontal uk-transition-toggle" href="#astra-modal" uk-toggle tabindex="0">
<div class="uk-height-small uk-background-cover uk-transition-scale-up uk-transition-opaque" data-src="img/projects/astra.jpg" uk-img></div>
</button>
</div>
<div class="uk-card-body">
<h3 class="uk-card-title">Astra</h3>
<p>Casual game for Android devices based on Asteroids with some twists.</p>
</div>
<div class="uk-card-footer">
<a class="uk-link-muted uk-button uk-button-text" href="https://play.google.com/store/apps/details?id=com.tbdsoft.asteroiding" target="_blank">Google Play</a>
</div>
</div>
<div id="astra-modal" class="uk-modal-full" uk-modal>
<div class="uk-modal-dialog">
<button class="uk-modal-close uk-close-large uk-position-top-right uk-padding" type="button" uk-close></button>
<div class="uk-grid-collapse uk-child-width-1-2@m uk-flex-middle" uk-grid>
<div class="uk-padding-small uk-position-relative uk-visible-toggle uk-dark uk-text-center" tabindex="-1" uk-slider="center: true">
<ul class="uk-slider-items uk-width-1-1 uk-child-width-1-1 uk-flex-middle uk-grid">
<li class="uk-text-center">
<video src="media/astra/drill.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li class="uk-text-center">
<video src="media/astra/explosion.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li class="uk-text-center">
<video src="media/astra/moto.mp4" loop playsinline controls muted uk-video="autoplay: inview"></video>
</li>
<li class="uk-text-center">
<video src="media/astra/store.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/astra/astra-01.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/astra/astra-02.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/astra/astra-03.jpg" uk-img></div>
</li>
</ul>
<a class="uk-position-center-left uk-position-small uk-hidden-hover" href="#" uk-slidenav-previous uk-slider-item="previous"></a>
<a class="uk-position-center-right uk-position-small uk-hidden-hover" href="#" uk-slidenav-next uk-slider-item="next"></a>
<ul class="uk-slider-nav uk-dotnav uk-flex-center uk-margin"></ul>
</div>
<div class="uk-padding-large" uk-overflow-auto uk-height-viewport>
<h2>Astra</h2>
<hr>
<h4>Description</h4>
<p>Astra is an Android arcade game based on Asteroids. This game was completed in one month with all its features.</p>
<h4>Game Design</h4>
<ul>
<li>Audio design and balance (with free CC0 music and sfx)</li>
<li>Gameplay balance</li>
<li>Some details like wave sequence and currency source</li>
</ul>
<h4>Game Programming with Unity</h4>
<ul>
<li>Setup Unity for 2D pixel perfect graphics</li>
<li>Reused and improved modular code from previous project</li>
<li>Implemented a basic shop system with different skins managing them with scriptable objects</li>
<li>Implemented wave sequences with a Finite State Machine system</li>
<li>Implemented an automatic save and load system in the local storage</li>
<li>Integrated and programmed the UI</li>
<li>Implemented ads with the Google Admob plugin</li>
<li>Implemented leaderboards and achievement system</li>
<li>Used the particle system for explosions, drill, the stars in the background etc.</li>
<li>Programmed 4 different powerups</li>
<li>Integrated on screen mobile controller with a joystick and a button</li>
<li>Integrated SFX and music</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div>
<div class="uk-card uk-card-default uk-card-hover">
<div class="uk-card-media-top uk-transition-toggle">
<button class="uk-button uk-width-expand uk-padding-remove-horizontal uk-transition-toggle" href="#emilys-journey-modal" uk-toggle tabindex="0">
<div class="uk-height-small uk-background-cover uk-transition-scale-up uk-transition-opaque" data-src="img/projects/emilys-journey.jpg" uk-img></div>
</button>
</div>
<div class="uk-card-body">
<h3 class="uk-card-title">Emily's Journey</h3>
<p>Third person adventure and exploration prototype inspired by Metroid Prime series.</p>
</div>
<div class="uk-card-footer">
<a class="uk-link-muted uk-button uk-button-text" href="https://moisesjpelaez.itch.io/emilys-journey" target="_blank">Prototype</a>
</div>
</div>
<div id="emilys-journey-modal" class="uk-modal-full" uk-modal>
<div class="uk-modal-dialog">
<button class="uk-modal-close uk-close-large uk-position-top-right uk-padding" type="button" uk-close></button>
<div class="uk-grid-collapse uk-child-width-1-2@m uk-flex-middle" uk-grid>
<div class="uk-padding-small uk-position-relative uk-visible-toggle uk-dark uk-text-center" tabindex="-1" uk-slider="center: true">
<ul class="uk-slider-items uk-width-1-1 uk-child-width-1-1 uk-flex-middle uk-grid">
<li class="uk-text-center">
<video src="media/emilys-journey/enemy.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li class="uk-text-center">
<video src="media/emilys-journey/electro-waves.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li class="uk-text-center">
<video src="media/emilys-journey/blockout.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/emilys-journey/ej-01.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/emilys-journey/ej-02.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/emilys-journey/ej-03.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/emilys-journey/ej-04.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/emilys-journey/ej-05.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/emilys-journey/ej-06.jpg" uk-img></div>
</li>
</ul>
<a class="uk-position-center-left uk-position-small uk-hidden-hover" href="#" uk-slidenav-previous uk-slider-item="previous"></a>
<a class="uk-position-center-right uk-position-small uk-hidden-hover" href="#" uk-slidenav-next uk-slider-item="next"></a>
<ul class="uk-slider-nav uk-dotnav uk-flex-center uk-margin"></ul>
</div>
<div class="uk-padding-large" uk-overflow-auto uk-height-viewport>
<h2>Emily's Journey</h2>
<hr>
<h4>Description</h4>
<p>Emily's Journey is a reimagined version of what would be a third person Metroid game. This prototype was made in one month for a gamejam.</p>
<h4>Game Design</h4>
<ul>
<li>Story and narrative design</li>
<li>Gameplay mechanics, systems and combat design</li>
<li>Level design</li>
</ul>
<h4>Game Programming with Godot</h4>
<ul>
<li>Created a third person character controller from scratch with movement, jump, shoot and aim mode with gamepad support</li>
<li>Implemented a third person view camera with aim mode and collision against walls with gamepad support</li>
<li>Created a target system to easily shoot at enemies</li>
<li>Programmed the AI behavior for 2 enemies</li>
<li>Implemented the UI, pause system, options and main menu</li>
<li>Programmed different weapons and upgrades</li>
<li>Programmed doors to be opened with different weapons</li>
<li>Blocked out the prototype level using CSG meshes</li>
<li>Applied post processing effects to the main level</li>
<li>Applied particle systems for visual effects</li>
<li>Implemented SFX and music</li>
</ul>
<h4>3D Modeling with Blender</h4>
<ul>
<li>Created the environment models including: rocks, foliage and plant limbs</li>
<li>Fixed some mesh details on the main character</li>
<li>Prepared main character blend file with Mixamo animations</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div>
<div class="uk-card uk-card-default uk-card-hover">
<div class="uk-card-media-top uk-transition-toggle">
<button class="uk-button uk-width-expand uk-padding-remove-horizontal uk-transition-toggle" href="#gallina-hen-reloaded-modal" uk-toggle tabindex="0">
<div class="uk-height-small uk-background-cover uk-transition-scale-up uk-transition-opaque" data-src="img/projects/gallina-hen-reloaded.jpg" uk-img></div>
</button>
</div>
<div class="uk-card-body">
<h3 class="uk-card-title">Gallina Hen Reloaded</h3>
<p>Rescue the chicks and blow up other chickens in this top-down shooter.</p>
</div>
<div class="uk-card-footer">
<a class="uk-link-muted uk-button uk-button-text" href="https://moisesjpelaez.itch.io/gallina-hen-reloaded" target="_blank">Prototype</a>
</div>
</div>
<div id="gallina-hen-reloaded-modal" class="uk-modal-full" uk-modal>
<div class="uk-modal-dialog">
<button class="uk-modal-close uk-close-large uk-position-top-right uk-padding" type="button" uk-close></button>
<div class="uk-grid-collapse uk-child-width-1-2@m uk-flex-middle" uk-grid>
<div class="uk-padding-small uk-position-relative uk-visible-toggle uk-dark uk-text-center" tabindex="-1" uk-slider="center: true">
<ul class="uk-slider-items uk-width-1-1 uk-child-width-1-1 uk-flex-middle uk-grid">
<li class="uk-text-center">
<video src="media/gallina-hen-reloaded/prototype.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/gallina-hen-reloaded/ghr-01.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/gallina-hen-reloaded/ghr-02.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/gallina-hen-reloaded/ghr-03.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/gallina-hen-reloaded/ghr-04.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/gallina-hen-reloaded/ghr-05.jpg" uk-img></div>
</li>
</ul>
<a class="uk-position-center-left uk-position-small uk-hidden-hover" href="#" uk-slidenav-previous uk-slider-item="previous"></a>
<a class="uk-position-center-right uk-position-small uk-hidden-hover" href="#" uk-slidenav-next uk-slider-item="next"></a>
<ul class="uk-slider-nav uk-dotnav uk-flex-center uk-margin"></ul>
</div>
<div class="uk-padding-large" uk-overflow-auto uk-height-viewport>
<h2>Gallina Hen Reloaded</h2>
<hr>
<h4>Description</h4>
<p>Rescue the chicks and blow up other chickens in this top-down shooter. This was a final project for the Game Design: Art and Concepts Specialization and I slowly kept polishing it over the years.</p>
<p>I made this prototype all alone, including the UI assets, animations, music and sound effects.</p>
<h4>Game Design</h4>
<ul>
<li>Story and narrative design</li>
<li>Gameplay mechanics, systems and combat design</li>
</ul>
<h4>Game Programming with Unity</h4>
<ul>
<li>Created a top-down shooter character which aims at the mouse position seamlessly with gamepad</li>
<li>Programmed the AI behavior for the chicks and 2 enemies using a Finite State Machine</li>
<li>Implemented 3 different power ups</li>
<li>Implemented the UI and main menu</li>
<li>Used particle systems for explosions and VFX</li>
<li>Used the post processing stack to polish the scene visuals</li>
</ul>
<h4>3D Modeling with Blender</h4>
<ul>
<li>Modeled all the chick and chickens with simple animations</li>
<li>Created all the environment models: houses, fences, rocks, trees foliage and clouds</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div>
<div class="uk-card uk-card-default uk-card-hover">
<div class="uk-card-media-top uk-transition-toggle">
<button class="uk-button uk-width-expand uk-padding-remove-horizontal uk-transition-toggle" href="#nonelands-modal" uk-toggle tabindex="0">
<div class="uk-height-small uk-background-cover uk-transition-scale-up uk-transition-opaque" data-src="img/projects/nonelands.jpg" uk-img></div>
</button>
</div>
<div class="uk-card-body">
<h3 class="uk-card-title">NoneLands</h3>
<p>Third person action adventure game inspired by Zelda.</p>
</div>
<div class="uk-card-footer">
<a class="uk-link-muted uk-button uk-button-text" href="https://gamejolt.com/games/nonelands/45528" target="_blank">Demo</a>
</div>
</div>
<div id="nonelands-modal" class="uk-modal-full" uk-modal>
<div class="uk-modal-dialog">
<button class="uk-modal-close uk-close-large uk-position-top-right uk-padding" type="button" uk-close></button>
<div class="uk-grid-collapse uk-child-width-1-2@m uk-flex-middle" uk-grid>
<div class="uk-padding-small uk-position-relative uk-visible-toggle uk-dark uk-text-center" tabindex="-1" uk-slider="center: true">
<ul class="uk-slider-items uk-width-1-1 uk-child-width-1-1 uk-flex-middle uk-grid">
<li class="uk-text-center">
<video src="media/nonelands/forest.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li class="uk-text-center">
<video src="media/nonelands/ice.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li class="uk-text-center">
<video src="media/nonelands/fire.mp4" loop playsinline controls uk-video="autoplay: inview"></video>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/nonelands/nonelands-01.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/nonelands/nonelands-02.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/nonelands/nonelands-03.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/nonelands/nonelands-04.jpg" uk-img></div>
</li>
<li>
<div class="uk-height-large uk-background-contain uk-transition-scale-up uk-transition-opaque" data-src="media/nonelands/nonelands-05.jpg" uk-img></div>
</li>
</ul>
<a class="uk-position-center-left uk-position-small uk-hidden-hover" href="#" uk-slidenav-previous uk-slider-item="previous"></a>
<a class="uk-position-center-right uk-position-small uk-hidden-hover" href="#" uk-slidenav-next uk-slider-item="next"></a>
<ul class="uk-slider-nav uk-dotnav uk-flex-center uk-margin"></ul>
</div>
<div class="uk-padding-large" uk-overflow-auto uk-height-viewport>
<h2>Nonelands</h2>
<hr>
<h4>Description</h4>
<p>Nonelands is an action adventure game heavily inspired by 3D Zelda games. This alpha demo was made with Unity 4.6.</p>
<h4>Game Design</h4>
<ul>
<li>Story and concept ideas design</li>
<li>Gameplay mechanics, systems and combat design</li>
<li>Level and puzzles design</li>
</ul>
<h4>Game Programming with Unity</h4>
<ul>
<li>Created a third person character controller with an attack combo, jump, pull/push and item grabbing with gamepad support</li>
<li>Created a camera for the character with wall collisions and gamepad support</li>
<li>Programmed the AI behavior 2 types of enemies and 2 bosses</li>
<li>Programmed 3 simple puzzles to solve</li>
<li>Programmed camera sequences for short cutscenes</li>
<li>Used particle systems for explosions and VFX</li>
<li>Used the post processing stack to polish the scene visuals</li>
</ul>
<h4>3D Modeling with Blender</h4>
<ul>
<li>Modeled the whole level terrain</li>
<li>Terrain vertex painting to assign a different texture for each color</li>
<li>Some texturing fixes</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
</section>
<section id="models">
<div class="uk-grid uk-grid-small uk-child-width-1-2@s uk-child-width-1-3@m uk-child-width-1-4@xl uk-text-center" uk-grid="masonry: true" uk-grid uk-scrollspy="cls: uk-animation-fade; target: > div; delay: 100; repeat: false">
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/president.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/farmer.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/acayac.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/witch.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/male.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/statue.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/female.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/tesla.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/launchpad-render.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/stand-b.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/building.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/stand-a.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/gallina-hen.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/scene.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/pocket-box.jpg">
</div>
<div class="uk-inline-clip uk-transition-toggle">
<img class="uk-transition-scale-up uk-transition-opaque" src="img/3d-models/epic-scene.jpg">
</div>
</div>
</section>
<section id="resume" class="uk-margin-large-left uk-margin-large-right">
<h3>Skills</h3>
<hr>
<dl class="uk-description-list">
<dt>Game Design</dt>
<dd>
<ul class="uk-margin-left uk-list uk-list-collapse uk-list-circle">
<li>GDD with synopsis, moodboards, flowchart and prototype</li>
<li>Gameplay mechanics and progression design</li>
<li>Basic story telling with three-act structure and character briefs</li>
<li>Board game prototyping</li>
<li>Reference collection with Pureref</li>
<li>Pitch creation</li>
</ul>
</dd>
<dt>Game Development</dt>
<dd>
<ul class="uk-margin-left uk-list uk-list-collapse uk-list-circle">
<li>Quick prototyping game ideas</li>
<li>Third person character controller with camera</li>
<li>Finite state machine for sequences, player and AI behavior</li>
<li>Observer pattern for scalability and maintainability</li>
<li>UI and menus</li>
<li>Full game controller integration</li>
<li>Save and loading system</li>
<li>Adaptative music and randomized sound effects</li>
<li>Custom editor tools</li>
</ul>
</dd>
<dt>3D Modeling</dt>
<dd>
<ul class="uk-margin-left uk-list uk-list-collapse uk-list-circle">
<li>Low poly characters</li>
<li>Low poly environment/props modeling</li>
<li>Material count reduction for performance optimization</li>
<li>Poly count reduction and mesh flow optimization</li>
<li>Basic rigging</li>
<li>Basic animations</li>
<li>Familiarized with basic sculpting tools using a Wacom tablet</li>
</ul>
</dd>
</dl>
<h3>Work Experience</h3>
<hr>
<dl class="uk-description-list">
<dt>Game Developer & Low Poly 3D Modeler</dt>
<dd>Freelancer | 2020 - Present</dd>
<dd>
<ul class="uk-margin-left uk-list uk-list-collapse uk-list-circle">
<li>Delivered 2 Android games made with Unity</li>
<li>Delivered game ready low poly characters and environment/prop models made with Blender</li>
<li>Delivered an Android game made with Godot</li>
</ul>
</dd>
<dt>Content Designer & Unity Developer</dt>
<dd>Pitech SRL | 2017 - 2019</dd>
<dd>
<ul class="uk-margin-left uk-list uk-list-collapse uk-list-circle">
<li>Designed and documented over 50 junior school math exercises and tutorials</li>
<li>Programmed over 200 junior school math exercises with Unity and PHP</li>
</ul>
</dd>
<dt>Front-End Developer</dt>
<dd>Edu-zone | 2015 - 2016</dd>
<dd>
<ul class="uk-margin-left uk-list uk-list-collapse uk-list-circle">
<li>Organized tasks, coordinated the team's workflow with Trello and reviewed content created by the Software Department</li>
<li>Developed and styled over 350 junior school exercises with HTML5, CSS3, Javascript, jQuery, ThreeJS and CreateJS</li>
</ul>
</dd>
</dl>
<h3>Awards</h3>
<hr>
<dl class="uk-description-list">
<dt>Plant Patrol – 3rd Place</dt>
<dd>Godot Wild Jam #38 | 2021</dd>
<dt>Gallina Hen – 2nd Place</dt>
<dd>GameJam Santo Domingo | 2015</dd>
<dt>Nonelands Alpha Demo – 1st Place</dt>
<dd>Anime Game Fest | 2014</dd>
</dl>
<h3>Formation</h3>
<hr>
<dl class="uk-description-list">
<dt>Game Design: Art and Concepts Specialization</dt>
<dd>CalArts, Coursera | 2016</dd>
<dt>Mechatronics Superior Technician</dt>
<dd>ITLA, Santo Domingo | 2014</dd>
</dl>
<h3>Languages</h3>
<hr>
<dl class="uk-description-list">
<dt>Spanish</dt>
<dd>Native</dd>
<dt>English</dt>
<dd>Professional Working Proficiency</dd>
</dl>
</section>
<section id="contact" class="uk-margin-large-left uk-margin-large-right">
<p>I'm a Game Designer and Low Poly 3D Artist from the Dominican Republic. I have experience designing and prototyping games with Unity, Godot and Blender.</p>
<p>As a Game Designer I keep the concepts, game mechanics, narrative and level progression documented and I organize my workflow with Trello or Milanote. I also prototype my ideas in Godot or Unity and create low poly 3D assets using Blender to test the gameplay and visuals.</p>
<p>I have strong passion for games and my inspirations come mostly from Nintendo games like Zelda Wind Waker and Metroid Prime but I also like other 3rd person adventure games like A Hat in Time, Tomb Raider, ICO, Shadow of the Colossus and Okami.</p>
<p>If you like my work and want to collab feel free to contact me. You can also follow me in my socials.</p>
<br>
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