Add support bool and float in reflection baking #248
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Fix this exception for bool and float
ZenjectException: Cannot process values with type currently. Feel free to add support for this and submit a pull request to github.
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Issue Number
Issue Number: N/A
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What is the current behavior?
In some cases cannot use float or bool when using reflection backing
What is the new behavior?
Now you can use float and bool when using reflection backing
Does this introduce a breaking change?
Other information
On which Unity version has this been tested?
Scripting backend: