GameObjectContext pool memory leak fix. Todo: cover by test #214
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Thank you for sending a pull request! Please make sure you read the contribution guidelines
Pull request checklist
Please check if your PR fulfills the following requirements:
Pull request type
Please check the type of change your PR introduces:
Issue Number: #118
What is the new behavior?
only failing test
Does this introduce a breaking change?
Other information
On real case it work fine, when my system frequently reloads the scenes, but test are fails. I not sure, that this test available at all, because .Net Garbage Collector has no exact dispose method call time (correct me, if i am not right)...
On which Unity version has this been tested?
Scripting backend: