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windows.rs
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use super::{Window, WindowId};
use bevy_utils::HashMap;
#[derive(Default)]
pub struct Windows {
windows: HashMap<WindowId, Window>,
}
impl Windows {
pub fn add(&mut self, window: Window) {
self.windows.insert(window.id(), window);
}
pub fn get(&self, id: WindowId) -> Option<&Window> {
self.windows.get(&id)
}
pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window> {
self.windows.get_mut(&id)
}
pub fn get_primary(&self) -> Option<&Window> {
self.get(WindowId::primary())
}
pub fn get_primary_mut(&mut self) -> Option<&mut Window> {
self.get_mut(WindowId::primary())
}
pub fn iter(&self) -> impl Iterator<Item = &Window> {
self.windows.values()
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Window> {
self.windows.values_mut()
}
}