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feat: add a new property to access EffectPlayer at runtime
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close #214, close #215
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mob-sakai committed Jun 9, 2020
1 parent 1910a8b commit d92efa9
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion Packages/UIEffect/Scripts/UIDissolve.cs
Original file line number Diff line number Diff line change
Expand Up @@ -196,7 +196,7 @@ public override ParameterTexture paramTex
get { return s_ParamTex; }
}

EffectPlayer effectPlayer
public EffectPlayer effectPlayer
{
get { return m_Player ?? (m_Player = new EffectPlayer()); }
}
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2 changes: 1 addition & 1 deletion Packages/UIEffect/Scripts/UIShiny.cs
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,7 @@ public override ParameterTexture paramTex
get { return s_ParamTex; }
}

EffectPlayer effectPlayer
public EffectPlayer effectPlayer
{
get { return m_Player ?? (m_Player = new EffectPlayer()); }
}
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2 changes: 1 addition & 1 deletion Packages/UIEffect/Scripts/UITransitionEffect.cs
Original file line number Diff line number Diff line change
Expand Up @@ -192,7 +192,7 @@ public bool passRayOnHidden
set { m_PassRayOnHidden = value; }
}

EffectPlayer effectPlayer
public EffectPlayer effectPlayer
{
get { return m_Player ?? (m_Player = new EffectPlayer()); }
}
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