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main.mm
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main.mm
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/*
* Copyright (c) 2021 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#import <Matter/Matter.h>
#import "logging/logging.h"
#include "commands/bdx/Commands.h"
#include "commands/common/Commands.h"
#include "commands/delay/Commands.h"
#include "commands/discover/Commands.h"
#include "commands/interactive/Commands.h"
#include "commands/pairing/Commands.h"
#include "commands/payload/Commands.h"
#include "commands/provider/Commands.h"
#include "commands/storage/Commands.h"
#include <zap-generated/cluster/Commands.h>
int main(int argc, const char * argv[])
{
@autoreleasepool {
dft::logging::Setup();
Commands commands;
registerCommandsBdx(commands);
registerCommandsPairing(commands);
registerCommandsDelay(commands);
registerCommandsDiscover(commands);
registerCommandsInteractive(commands);
registerCommandsPayload(commands);
registerClusterOtaSoftwareUpdateProviderInteractive(commands);
registerCommandsStorage(commands);
registerClusters(commands);
return commands.Run(argc, (char **) argv);
}
}