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@igna92ts igna92ts commented Nov 26, 2025

Im not sure if this would be welcome or not so feel free to just close the PR.

I was just playing with the project and made a little test with the love2d game framework so I thought I might offer it as an example in case it could help to showcase how having a nice language like SML compile to Lua could come in handy, especially considering functional programming offerings for game development are quite limited.

The example is just a very naive MVU implementation to update the game state and bindings for a minimal part of the API, just enough to get a something on screen and update it so it shouldn't need too much maintenance.

The code is surely not all that good since im fairly new to SML so if need be I would have no problem to flesh it out or clean it up a bit.

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