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mainscene.lua
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require('DragonBonesHandler')
require('utils')
local handleButtonClick
local createScene
local currentScene
local currentReader
function scene()
local scene = createScene('creator/scenes/Main.ccreator')
handleButtonClick(scene)
return scene
end
createScene = function (path)
local reader = creator.CreatorReader:createWithFilename(path)
reader:setup()
local scene = reader:getSceneGraph()
currentScene = scene
currentReader = reader
return scene
end
local function createBackButton()
local director = cc.Director:getInstance()
local visibleSize = director:getVisibleSize()
local visibleOrigin = director:getVisibleOrigin()
local backButton = ccui.Button:create()
backButton:setTitleText('back')
backButton:setTitleFontSize(30)
local contentSize = backButton:getContentSize()
backButton:setPosition(visibleOrigin.x + visibleSize.width - contentSize.width/2,
contentSize.height/2)
backButton:addClickEventListener(function(sender)
local scene = createScene('creator/scenes/Main.ccreator')
handleButtonClick(scene)
director:replaceScene(scene)
end)
return backButton
end
local function replaceScene(creatorPath)
local scene = createScene(creatorPath)
local backButton = createBackButton()
scene:addChild(backButton)
cc.Director:getInstance():replaceScene(scene)
end
local function handleNormalButtonClick(scene, buttonName, creatorPath)
local button = findChild(scene, buttonName, 'ccui.Button')
button:addClickEventListener(function(sender)
replaceScene(creatorPath)
end)
end
local function handleAnimatoinButtonClick(scene)
local button = findChild(scene, 'animation', 'ccui.Button')
button:addClickEventListener(function (sender)
replaceScene('creator/scenes/animation/CreatorAnim.ccreator')
local grossini_dance_08_2 = findChild(currentScene, 'grossini_dance_08_2', 'cc.Sprite')
local animationManager = currentReader:getAnimationManager()
animationManager:retain()
grossini_dance_08_2:runAction(cc.Sequence:create(cc.DelayTime:create(3),
cc.CallFunc:create(function()
animationManager:pauseAnimationClip(grossini_dance_08_2, 'Animation2')
end),
cc.DelayTime:create(1),
cc.CallFunc:create(function()
animationManager:resumeAnimationClip(grossini_dance_08_2, 'Animation2')
animationManager:release()
end)))
end)
end
local function handleColliderButtonClick(scene)
local button = findChild(scene, 'collider', 'ccui.Button')
button:addClickEventListener(function (sender)
replaceScene('creator/scenes/collider/collider.ccreator')
local colliderManager = currentReader:getColliderManager()
colliderManager:enableAABBDebugDraw(true)
colliderManager:registerCollitionCallback(function (type, collider1, collider2)
if type == 1 then
colliderManager:enableDebugDraw(true)
end
if type == 3 then
colliderManager:enableDebugDraw(false)
end
end, '')
local boxCollider = findChild(currentScene, 'boxcollider', 'cc.Sprite')
local polygonCollider = findChild(currentScene, 'polygoncollider', 'cc.Sprite')
local action = cc.RepeatForever:create(cc.RotateBy:create(1, 5))
boxCollider:runAction(action)
polygonCollider:runAction(action:clone())
end)
end
local function handleVideoButtonClick(scene)
local button = findChild(scene, 'video', 'ccui.Button')
button:addClickEventListener(function (sender)
replaceScene('creator/scenes/video/VideoPlayer.ccreator')
local videoPlayer = findChild(currentScene, 'videoplayer', 'ccexp.VideoPlayer')
videoPlayer:play()
end)
end
local function handleDragonbonesButtonClick(scene)
local button = findChild(scene, 'dragonbones', 'ccui.Button')
button:addClickEventListener(function (sender)
replaceScene('creator/scenes/dragon_bones/DragonBones.ccreator')
local dragonbonesHandler = DragonBonesHandler.new(currentScene)
currentScene:addChild(dragonbonesHandler)
end)
end
handleButtonClick = function (scene)
handleNormalButtonClick(scene, 'label', 'creator/scenes/Label/CreatorLabels.ccreator')
handleNormalButtonClick(scene, 'mask', 'creator/scenes/Mask/Mask.ccreator')
handleNormalButtonClick(scene, 'pageview', 'creator/scenes/pageview/pageview.ccreator')
handleNormalButtonClick(scene, 'prefab', 'creator/scenes/prefab/prefab-test.ccreator')
handleNormalButtonClick(scene, 'richtext', 'creator/scenes/richtext/CreatorRichtext.ccreator')
handleNormalButtonClick(scene, 'slider', 'creator/scenes/slider/slider.ccreator')
handleNormalButtonClick(scene, 'sprites', 'creator/scenes/sprites/CreatorSprites.ccreator')
handleNormalButtonClick(scene, 'tilemap', 'creator/scenes/tilemap/CreatorTilemap.ccreator')
handleNormalButtonClick(scene, 'toggle', 'creator/scenes/toggle/toggle.ccreator')
handleNormalButtonClick(scene, 'toggle_group', 'creator/scenes/toggle_group/toggle_group.ccreator')
handleNormalButtonClick(scene, 'ui', 'creator/scenes/ui/CreatorUI.ccreator')
handleAnimatoinButtonClick(scene)
handleColliderButtonClick(scene)
local targetPlatform = cc.Application:getInstance():getTargetPlatform()
if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_ANDROID == targetPlatform) then
handleNormalButtonClick(scene, 'webview', 'creator/scenes/webview/WebView.ccreator')
handleVideoButtonClick(scene)
end
handleDragonbonesButtonClick(scene)
handleNormalButtonClick(scene, 'motionstreak', 'creator/scenes/motionstreak/motionstreak.ccreator')
end