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public trust value #22

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IronException opened this issue Dec 24, 2019 · 3 comments
Open

public trust value #22

IronException opened this issue Dec 24, 2019 · 3 comments
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new-feature New feature request

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@IronException
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IronException commented Dec 24, 2019

This might be controversial so you should definitely be able to change this in your settings. The idea is to store the trustfulness of players on a server so another player can get the data. That way when you first come across someone you know whether he is rather trustable or not.

This could also be more made more fitting for possible situations: Basically it is very likely that the friends of your friends are also friends to you. The same goes for the enemies of your friends. Therefore the values from your friends should be valued more than from others.

@IronException
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actually this comes pretty close to 2clan2tags already. Let's implement that too somehow

@zeroeightysix
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Not sure how I feel about this. While cool, I think this is out of scope for the library and would require us to set up our own server, etc.

@zeroeightysix zeroeightysix added the new-feature New feature request label Dec 25, 2019
@IronException
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a public github repo could be used

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