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This might be controversial so you should definitely be able to change this in your settings. The idea is to store the trustfulness of players on a server so another player can get the data. That way when you first come across someone you know whether he is rather trustable or not.
This could also be more made more fitting for possible situations: Basically it is very likely that the friends of your friends are also friends to you. The same goes for the enemies of your friends. Therefore the values from your friends should be valued more than from others.
The text was updated successfully, but these errors were encountered:
This might be controversial so you should definitely be able to change this in your settings. The idea is to store the trustfulness of players on a server so another player can get the data. That way when you first come across someone you know whether he is rather trustable or not.
This could also be more made more fitting for possible situations: Basically it is very likely that the friends of your friends are also friends to you. The same goes for the enemies of your friends. Therefore the values from your friends should be valued more than from others.
The text was updated successfully, but these errors were encountered: