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playercards.go
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package game
import "github.com/minaorangina/shed/deck"
type PlayerCards struct {
Hand, Seen, Unseen []deck.Card
UnseenVisibility map[deck.Card]bool
}
func NewPlayerCards(
hand, seen, unseen []deck.Card,
unseenVisibility map[deck.Card]bool,
) *PlayerCards {
if hand == nil {
hand = []deck.Card{}
}
if seen == nil {
seen = []deck.Card{}
}
if unseen == nil {
unseen = []deck.Card{}
}
if unseenVisibility == nil {
unseenVisibility = map[deck.Card]bool{}
for _, c := range unseen {
unseenVisibility[c] = false
}
}
pc := &PlayerCards{
Hand: hand,
Seen: seen,
Unseen: unseen,
UnseenVisibility: unseenVisibility,
}
// enforce validity
return pc
}
func playerCardsValid(cards *PlayerCards) bool {
if cards == nil {
return false
}
if len(cards.Seen) > numCardsInGroup {
return false
}
if len(cards.Unseen) > numCardsInGroup {
return false
}
if len(cards.Unseen) < numCardsInGroup && len(cards.Seen) != 0 {
return false
}
visited := map[deck.Card]struct{}{}
for _, c := range cards.Hand {
if _, ok := visited[c]; ok {
return false
}
visited[c] = struct{}{}
}
for _, c := range cards.Seen {
if _, ok := visited[c]; ok {
return false
}
visited[c] = struct{}{}
}
for _, c := range cards.Unseen {
if _, ok := visited[c]; ok {
return false
}
visited[c] = struct{}{}
}
return true
}