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gamestore_test.go
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package shed
import (
"testing"
utils "github.com/minaorangina/shed/internal"
)
func TestInMemoryGameStore(t *testing.T) {
t.Run("Constructor prevents nil struct members", func(t *testing.T) {
store := NewInMemoryGameStore()
if store.Games == nil {
t.Error("Games was nil")
}
if store.PendingPlayers == nil {
t.Error("Pending players was nil")
}
})
t.Run("Can create a new pending game", func(t *testing.T) {
})
t.Run("Can add pending players", func(t *testing.T) {
gameID := "some-game-id"
playerID, playerName := "player-1", "Hermione"
engine, err := NewGameEngine(GameEngineOpts{GameID: gameID, CreatorID: playerID, Game: &SpyGame{}})
utils.AssertNoError(t, err)
utils.AssertNotNil(t, engine)
store := NewTestGameStore(
map[string]GameEngine{
gameID: engine,
},
nil,
)
err = store.AddPendingPlayer(gameID, playerID, playerName)
utils.AssertNoError(t, err)
pendingInfo := store.FindPendingPlayer(gameID, playerID)
utils.AssertNotNil(t, pendingInfo)
})
t.Run("Can retrieve existing active game", func(t *testing.T) {
gameID := "test-game-id"
store := NewTestGameStore(
newActiveGame(gameID, "", SomePlayers()),
nil,
)
game := store.FindActiveGame(gameID)
utils.AssertNotNil(t, game)
})
t.Run("Handles a non-existent active game", func(t *testing.T) {
store := NewInMemoryGameStore()
game := store.FindActiveGame("fake-id")
utils.AssertEqual(t, game, nil)
})
t.Run("Can retrieve existing pending game", func(t *testing.T) {
pendingID := "a-pending-game"
store := &InMemoryGameStore{
Games: NewInactiveGame(pendingID, "creator-id", SomePlayers()),
PendingPlayers: map[string][]PlayerInfo{},
}
game := store.FindInactiveGame(pendingID)
utils.AssertNotNil(t, game)
})
t.Run("Handles a non-existent pending game", func(t *testing.T) {
store := NewInMemoryGameStore()
game := store.FindInactiveGame("fake-id")
utils.AssertEqual(t, game, nil)
})
t.Run("Can add a player to an inactive game", func(t *testing.T) {
pendingID := "a-pending-game"
store := NewTestGameStore(
NewInactiveGame(pendingID, "creator-id", SomePlayers()),
nil,
)
playerID, playerName := "horatio-1", "Horatio"
playerToAdd := APlayer(playerID, playerName)
err := store.AddPlayerToGame(pendingID, playerToAdd)
utils.AssertNoError(t, err)
game := store.FindInactiveGame(pendingID)
utils.AssertNotNil(t, game)
ps := game.Players()
p, ok := ps.Find(playerID)
utils.AssertTrue(t, ok)
utils.AssertEqual(t, p, playerToAdd)
})
t.Run("Disallows adding a player to an active game", func(t *testing.T) {
gameID := "test-game-id"
creator := NewPlayers(APlayer("some-player-id", "Horatio"))
store := NewTestGameStore(
newActiveGame(gameID, "creator-id", creator),
nil,
)
playerID, playerName := "player-1", "Neville"
err := store.AddPendingPlayer(gameID, playerID, playerName)
utils.AssertErrored(t, err)
})
}
func newActiveGame(gameID, playerID string, ps Players) map[string]GameEngine {
game, _ := NewGameEngine(GameEngineOpts{
GameID: gameID,
CreatorID: playerID,
Players: ps,
PlayState: InProgress,
Game: NewShed(ShedOpts{}),
})
return map[string]GameEngine{gameID: game}
}
func NewInactiveGame(gameID, playerID string, ps Players) map[string]GameEngine {
game, _ := NewGameEngine(GameEngineOpts{
GameID: gameID,
CreatorID: playerID,
Players: ps,
Game: NewShed(ShedOpts{}),
})
return map[string]GameEngine{gameID: game}
}