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ReinsInput各種のブレーキ閾値を調整
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Packages/com.mimylab.dynamicdragondrivesystem/CHANGELOG.md

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[Keep a Changelog](https://keepachangelog.com/en/1.0.0/)のフォーマットと、
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[Semantic Versioning](https://semver.org/spec/v2.0.0.html)の採番に則り更新されます。
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## [0.17.1] - 2024/8/1
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- **Fixed**
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- ReinsInput各種のブレーキ閾値を調整
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## [0.17.0] - 2024/7/31
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- **Added**

Packages/com.mimylab.dynamicdragondrivesystem/Runtime/Prefabs/Reins.prefab

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_throttleInputHand: 1
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_turningInputHand: 0
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_elevatorInputHand: 0
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_brakesAcceptanceThreshold: 0.95
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_brakesAcceptanceThreshold: 0.9
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--- !u!114 &1971251491974881431
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MonoBehaviour:
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m_ObjectHideFlags: 0
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_throttleInputHand: 1
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_turningInputHand: 0
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_elevatorInputHand: 0
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_brakesAcceptanceThreshold: 0.95
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_brakesAcceptanceThreshold: 0.9
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--- !u!114 &4063400235932195412
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MonoBehaviour:
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m_ObjectHideFlags: 0

Packages/com.mimylab.dynamicdragondrivesystem/Runtime/Scripts/Input/ReinsInputGZ.cs

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public class ReinsInputGZ : ReinsController
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{
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[SerializeField, Range(0.0f, 1.0f)]
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private float _brakesAcceptanceThreshold = 0.95f;
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private float _brakesAcceptanceThreshold = 0.9f;
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private VRCPlayerApi _localPlayer;
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private Vector3 _gazeAngles;

Packages/com.mimylab.dynamicdragondrivesystem/Runtime/Scripts/Input/ReinsInputSTK.cs

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public class ReinsInputSTK : ReinsController
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{
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[SerializeField, Range(0.0f, 1.0f)]
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private float _brakesAcceptanceThreshold = 0.95f;
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private float _brakesAcceptanceThreshold = 0.9f;
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private bool _InputBrakeLeft, _InputBrakeRight;
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public override void InputMoveVertical(float value, UdonInputEventArgs args)

Packages/com.mimylab.dynamicdragondrivesystem/package.json

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{
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"name": "com.mimylab.dynamicdragondrivesystem",
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"displayName": "Dynamic Dragon Drive System",
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"version": "0.17.0",
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"version": "0.17.1",
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"description": "Riding gimmick encompassing ground driving, hovering, and flight functions. Utilizes VRChat's Udonsharp.",
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"unity": "2022.3",
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"author": {

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