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Rename loading-textures.md to trenchbroom-setup.md
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docs/beginner's-guide-to-qodot/loading-textures.md renamed to docs/beginner's-guide-to-qodot/trenchbroom-setup.md

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---
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layout: default
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title: Loading Textures in Trenchbroom
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title: Trenchbroom Setup
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nav_order: 5
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parent: Beginner's Guide to Qodot
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---
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# Loading Textures in Trenchbroom
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This guide covers managing textures between Godot and Trenchbroom, to allow brushes to build with textures.
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Read the Trenchbroom manual to learn more about applying textures to brushes in Trenchbroom.
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- [Applying textures in Trenchbroom](https://trenchbroom.github.io/manual/latest/#working_with_textures)
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- [Managing texture collections in Trenchbroom](https://trenchbroom.github.io/manual/latest/#texture_management)
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# Trenchbroom Setup
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1. TOC
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{:toc}
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# Using Generic
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This assumes you want to setup textures as fast as possible for use in Qodot by overwriting the Generic game definition in Trenchbroom.
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This assumes you want to setup as fast as possible for use in Qodot by overwriting the Generic game definition in Trenchbroom.
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You'll need a `res://textures` folder to hold map textures. These textures will be read from both Godot and Trenchbroom.
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8. In Godot, set the Textures Dir of your QodotMap node to your /textures folder
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9. Click Build Map to see the results
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If you need more guidance on these steps, consider reading the page on [Game Definitions](../entities/game-definition.html) to create a personalized Trenchbroom setup for your project.
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If you need more guidance on these steps, consider reading the page on [Game Definitions](https://qodotplugin.github.io/docs/entities/game-definition.html) to create a personalized Trenchbroom setup for your project.
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# The Next Step
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