ProcessMouseButtonDown
does not return consumption state unlike other event processing functions
#570
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I was hoping to add an override for right-click to act as the 'back button' - something that we did for other games (like Quake II). It seems that
ProcessMouseButtonDown
doesn't return the consumption state, though, and will instead always return false if the mouse is in an interactable state regardless of if the call performed any action. Conversely, all of the other mainProcess
functions do return the consumption state (ProcessMouseWheel
, etc).The return value of the call is obtainable by simply calling
IsMouseInteracting
separately after the call, and I don't know in practice how many people use the return value as-is, but it would be a breaking change unless there's some other approach you can think of that I've missed? (not including attaching a click handler to every menu that I want to be backoutable)The text was updated successfully, but these errors were encountered: