-
Notifications
You must be signed in to change notification settings - Fork 313
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Trying to replicate Panorama UI ? #104
Comments
Looks interesting, thanks for the feedback. Anything in particular you are suggesting from this project? On a related note, you should take a look at #83 which was just merged. It contains a model-view-controller approach similar to the one in Panorama by the looks of it. |
I know @uniquejack has been working on Duktape integration. So there are some efforts in this direction (and we already have Lua support of course). C# bindings and other languages would be nice. It's a bit too much work for me to handle now, but I would very much be interested in an effort from the community :) Otherwise Panorama looks like a nice library to find some inspiration. |
Writing C# bindings isn't hard but integrating those bindings in a engine like Unity is a bit harder. |
I don't know about the c# wrappings, but it shouldn't be that hard to render the geometry on unity |
Does RmlUI support rendering textures ? |
Rendering to textures can easily be done on the user side, as RmlUi hands over all rendering calls directly to the user. Eg. in OpenGL you would just bind a framebuffer with a texture target before calling Context::Render(). |
I think the best course for this project in my opinion is to replicate the panorama UI features .
More info's here :
Exploring Panorama
Dev Blog 3 - UI
The text was updated successfully, but these errors were encountered: