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migueahumada/README.md

Hi, Miguel here!

🔭 I’m currently working on an audio engine using XAudio2
🌱 I’m currently learning DirectX11, XAudio2 and audio programming
👯 I’m looking to collaborate on anything related to video games and audio development!
🤔 I’m looking for help with game programming patterns
💬 Ask me about electronic music. Love me some IDM
😄 Pronouns: he/him
🥃 My audio programming portfolio here! -> https://migueahumada.github.io/dev-projects/

💻 Tech Stack:

C++ Unreal Engine CMake Git GitHub

Showcase

WAV audio encoder

Watch the video

Custom game engine with DX11 and XAudio

Watch the video

Game Jam Video Game

Watch the video

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  1. WAV-Decoder-Encoder WAV-Decoder-Encoder Public

    Simple multichannel wave file encoder and decoder

    C++

  2. DirectX11_XAudio2_Engine DirectX11_XAudio2_Engine Public

    DirectX11 and XAudio2 Implementation

    C++

  3. SimpleRasterizer SimpleRasterizer Public

    Simple rasterizer using SDL3 / DirectX11 / XAudio2/ ImGui

    C++

  4. Game-Jam-Lags Game-Jam-Lags Public

    Game Jam LAGS Video Game

    HTML

  5. Trinos Trinos Public

    Convolution reverb plugin with waveshaping distortion.

    C++ 2

  6. Test_Portaudio_Libsndfile Test_Portaudio_Libsndfile Public

    Basic example of playing a sound using portaudio and libsndfile.

    C