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Slabs right now are reserved for glyphs of the exact width and height of the slab. This could be wasteful and will likely just be more so as the device pixel ratio increases. We should consider using a different strategy as called out here:
Slabs right now are reserved for glyphs of the exact width and height of the slab. This could be wasteful and will likely just be more so as the device pixel ratio increases. We should consider using a different strategy as called out here:
vscode/src/vs/editor/browser/gpu/atlas/textureAtlasSlabAllocator.ts
Lines 98 to 120 in bd21f3c
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