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Editor GPU: Reuse the atlas glyph storage buffer values instead of reallocating whenever the atlas changes #227103

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// TODO: Reuse buffer instead of reconstructing each time
// TODO: Dynamically set buffer size
const values = new Float32Array(GlyphStorageBufferInfo.FloatsPerEntry * TextureAtlasPage.maximumGlyphCount);

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editor-gpuEditor GPU rendering related issuesperfplan-itemVS Code - planned item for upcoming

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