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The buffer that stores all the texture atlas information is fixed to FloatsPerEntry*5000. This should be more dynamically sized to reduce memory usage.
The buffer that stores all the texture atlas information is fixed to
FloatsPerEntry*5000
. This should be more dynamically sized to reduce memory usage.vscode/src/vs/editor/browser/viewParts/linesGpu/viewLinesGpu.ts
Lines 291 to 292 in bd21f3c
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