Question: The future of MIDI #380
Replies: 11 comments 7 replies
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CC @Psychlist1972, who recently blogged about BLE-MIDI related things. |
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Midi 2.0 support should be added to any new APIs |
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Hi All I spoke about our MIDI work at the NAMM event in January just before the COVID lockdown. The MIDI stack refresh and MIDI 2.0 are coming, but they are not part of the Reunion project. However, we share many of the same goals, including making the APIs available to all applications on Windows. It's a multi-phase project, with full MIDI 2.0 (which requires a new USB class driver) as part of the final phase. Before that, the stack refresh will offer a lot of what the community and DAW companies have been asking for, including multi-client, virtual MIDI, bluetooth, and more. I'll have more to say about MIDI earlier next year. There's no current place for you to go to ask questions about it, but I will have an appropriate place at that time. Thanks for your interest! Hope that helps. Pete |
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"Alternatively, it would help if there could be something like a drop in replacement that makes it possible for DAW authors to switch without too much afford, or give the end user the ability to use these new devices with older software." The API is based on the WinRT MIDI API, not the WinMM/Win32 MIDI API. We simply can't extend that one without doing everything at the driver level, which is not the approach here. The main reasons DAW companies haven't adopted WinRT MIDI today are:
There are three places where you'll see WinRT MIDI being used today. In all three, it's an optional switch. Cakewalk, Chromium, and JUCE. I've personally heard the issues from community and developers, and are making sure we address those. But it will require companies to adopt the API. There will be more guidance there, and also the structure of the project will make it easier for folks to adopt earlier. More on that in the future. Pete |
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@Psychlist1972 Is there any consideration going into supporting Soundfonts for MIDI playback - or is that all prohibitive due to patents? |
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@mdtauk I'm not investing in that as baked into the stack, but I am making it much easer for applications to plug into MIDI in a way where you could have a proper synthesizer (or a third-party soundfont player, or something else) that is available to everyone. |
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First of all, I"m sorry for my late reply. Thanks a lot for giving us more insight in what's coming.
Is there any time frame when this can be expected? I assume it will be part of a particular Windows 10, but likely not before 21H1?
Looking forward to that.
I've been searching for alternatives, but couldn't find something that works reliably for me. Could you please elaborate on what alternatives you'd advise in the meanwhile?
True. It is now actually pretty easy to incorporate it into C++ application, apart from handling connecting to Bluetooth devices that aren't in range. I created a Stack overflow question to get info on that, but no luck so far. |
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The recently fixed UWP MIDI API still needs a UWP equivalent for multi media timers. Developing a UWP MIDI app requires IPC events to be sent from Win32 (where WinMM is available), back to a UWP process where WinMM isn't. No UWP MIDI App in the store is able to do this because of the security sandbox. So MIDI is not yet complete as far as the WinRT API is concerned. Lack of adoption of the UWP MIDI API was always more about quality than anything else. Microsoft has been great at recognizing the importance of gaming, hence gaming APIs tend to be very robust. Music production has not been given nearly the same level of consideration by Microsoft, even though apps in this problem domain have far reaching consequences for an OS and how it is perceived. Ipad MIDI apps are a major factor in what made the Ipad and Iphone such a success out of the gate. Apple gets the importance of Rich Media authoring tools. Microsoft has its head in the cloud. |
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@Psychlist1972 I hope you don't mind me asking for a status update about all this. |
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Hi. Any updates? thx |
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I did try the WinRT APIs in a Windows App SDK WinUI 3 app; however, they only seemed to correctly load/register the Midi Out device when I had my application unpackaged. If it was packaged, Seems folks calling the raw APIs in this thread saw similar behavior as well: https://learn.microsoft.com/en-us/answers/questions/762823/winui-3-and-ms-general-midi
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The Win2 MIDI has been stable for many years and years and is used in many Digital Area Workstations. Several major DAW's, like Cockos Reaper, never bothered to implement support for the new UWP MIDI APi that is the only API that provides access to BLE-MIDI devices.
I'd be curious to know what the plans with MIDI are in this project. Idially BLE-MIDI would be available through the old WIN32 API, but I assume that's a no go. Alternatively, it would help if there could be something like a drop in replacement that makes it possible for DAW authors to switch without too much afford, or give the end user the ability to use these new devices with older software.
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