Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

merge develop branch for new release #8

Merged
merged 4 commits into from
Aug 5, 2015
Merged

merge develop branch for new release #8

merged 4 commits into from
Aug 5, 2015

Conversation

bobbrow
Copy link
Member

@bobbrow bobbrow commented Aug 5, 2015

  • Adding a new sample to the D3D12HelloWorld solution that demonstrates how to apply a 2D texture to a triangle.
  • Bug fixes for existing samples.

bobbrow and others added 4 commits July 31, 2015 09:17
XMMATRIX must be 16-byte aligned and therefore should not be used within
a std::vector with the default allocator.  Will cause problems on x86.
This sample demostrates how to texture a triangle with a 2D texture.
Also redefining how the samples progress one from another.
HelloBundles, HelloConstBuffers, and HelloTexture all build off of
HelloTriangle instead of HelloConstBuffers building off of HelloBundles.
bobbrow added a commit that referenced this pull request Aug 5, 2015
merge develop branch for new release
@bobbrow bobbrow merged commit cec5492 into master Aug 5, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant