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agg_py_path_iterator.h
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#ifndef __AGG_PY_PATH_ITERATOR_H__
#define __AGG_PY_PATH_ITERATOR_H__
#include "CXX/Objects.hxx"
#define PY_ARRAY_TYPES_PREFIX NumPy
#include "numpy/arrayobject.h"
#include "agg_path_storage.h"
#include "MPL_isnan.h"
#include "mplutils.h"
#include <queue>
class PathIterator
{
PyArrayObject* m_vertices;
PyArrayObject* m_codes;
size_t m_iterator;
size_t m_total_vertices;
public:
PathIterator(const Py::Object& path_obj) :
m_vertices(NULL), m_codes(NULL), m_iterator(0)
{
Py::Object vertices_obj = path_obj.getAttr("vertices");
Py::Object codes_obj = path_obj.getAttr("codes");
m_vertices = (PyArrayObject*)PyArray_FromObject
(vertices_obj.ptr(), PyArray_DOUBLE, 2, 2);
if (!m_vertices ||
PyArray_NDIM(m_vertices) != 2 ||
PyArray_DIM(m_vertices, 1) != 2)
throw Py::ValueError("Invalid vertices array.");
if (codes_obj.ptr() != Py_None)
{
m_codes = (PyArrayObject*)PyArray_FromObject
(codes_obj.ptr(), PyArray_UINT8, 1, 1);
if (!m_codes)
throw Py::ValueError("Invalid codes array.");
}
m_total_vertices = m_vertices->dimensions[0];
}
~PathIterator()
{
Py_XDECREF(m_vertices);
Py_XDECREF(m_codes);
}
static const unsigned code_map[];
private:
inline void vertex(const unsigned idx, double* x, double* y)
{
char* pair = (char*)PyArray_GETPTR2(m_vertices, idx, 0);
*x = *(double*)pair;
*y = *(double*)(pair + PyArray_STRIDE(m_vertices, 1));
}
inline unsigned vertex_with_code(const unsigned idx, double* x, double* y)
{
vertex(idx, x, y);
if (m_codes)
{
return code_map[(int)*(char *)PyArray_GETPTR1(m_codes, idx)];
}
else
{
return idx == 0 ? agg::path_cmd_move_to : agg::path_cmd_line_to;
}
}
public:
inline unsigned vertex(double* x, double* y)
{
if (m_iterator >= m_total_vertices) return agg::path_cmd_stop;
unsigned code = vertex_with_code(m_iterator++, x, y);
while ((MPL_isnan64(*x) || MPL_isnan64(*y)) &&
m_iterator < m_total_vertices)
{
vertex(m_iterator++, x, y);
code = agg::path_cmd_move_to;
}
return code;
}
inline void rewind(unsigned path_id)
{
m_iterator = path_id;
}
inline unsigned total_vertices()
{
return m_total_vertices;
}
inline bool has_curves()
{
return m_codes;
}
};
// Maps path codes on the Python side to agg path commands
const unsigned PathIterator::code_map[] =
{0,
agg::path_cmd_move_to,
agg::path_cmd_line_to,
agg::path_cmd_curve3,
agg::path_cmd_curve4,
agg::path_cmd_end_poly | agg::path_flags_close
};
#define DEBUG_SIMPLIFY 0
template<class VertexSource>
class SimplifyPath
{
public:
SimplifyPath(VertexSource& source, bool quantize, bool simplify,
double width = 0.0, double height = 0.0) :
m_source(&source), m_quantize(quantize), m_simplify(simplify),
m_width(width + 1.0), m_height(height + 1.0), m_queue_read(0), m_queue_write(0),
m_moveto(true), m_lastx(0.0), m_lasty(0.0), m_clipped(false),
m_do_clipping(width > 0.0 && height > 0.0),
m_origdx(0.0), m_origdy(0.0),
m_origdNorm2(0.0), m_dnorm2Max(0.0), m_dnorm2Min(0.0),
m_haveMin(false), m_lastMax(false), m_maxX(0.0), m_maxY(0.0),
m_minX(0.0), m_minY(0.0), m_lastWrittenX(0.0), m_lastWrittenY(0.0),
m_done(false)
#if DEBUG_SIMPLIFY
, m_pushed(0), m_skipped(0)
#endif
{
// empty
}
#if DEBUG_SIMPLIFY
~SimplifyPath()
{
if (m_simplify)
printf("%d %d\n", m_pushed, m_skipped);
}
#endif
void rewind(unsigned path_id)
{
m_source->rewind(path_id);
}
unsigned vertex(double* x, double* y)
{
unsigned cmd;
// The simplification algorithm doesn't support curves or compound paths
// so we just don't do it at all in that case...
if (!m_simplify)
{
cmd = m_source->vertex(x, y);
if (m_quantize && agg::is_vertex(cmd))
{
*x = mpl_round(*x) + 0.5;
*y = mpl_round(*y) + 0.5;
}
return cmd;
}
//idea: we can skip drawing many lines: lines < 1 pixel in length, lines
//outside of the drawing area, and we can combine sequential parallel lines
//into a single line instead of redrawing lines over the same points.
//The loop below works a bit like a state machine, where what it does depends
//on what it did in the last looping. To test whether sequential lines
//are close to parallel, I calculate the distance moved perpendicular to the
//last line. Once it gets too big, the lines cannot be combined.
// This code was originally written by someone else (John Hunter?) and I
// have modified to work in-place -- meaning not creating an entirely
// new path list each time. In order to do that without too much
// additional code complexity, it keeps a small queue around so that
// multiple points can be emitted in a single call, and those points
// will be popped from the queue in subsequent calls. The following
// block will empty the queue before proceeding to the main loop below.
// -- Michael Droettboom
if (m_queue_read < m_queue_write)
{
const item& front = m_queue[m_queue_read++];
unsigned cmd = front.cmd;
*x = front.x;
*y = front.y;
#if DEBUG_SIMPLIFY
printf((cmd == agg::path_cmd_move_to) ? "|" : "-");
#endif
return cmd;
}
m_queue_read = 0;
m_queue_write = 0;
// If the queue is now empty, and the path was fully consumed
// in the last call to the main loop, return agg::path_cmd_stop to
// signal that there are no more points to emit.
if (m_done) {
#if DEBUG_SIMPLIFY
printf(".\n");
#endif
return agg::path_cmd_stop;
}
// The main simplification loop. The point is to consume only as many
// points as necessary until something has been added to the outbound
// queue, not to run through the entire path in one go. This
// eliminates the need to allocate and fill an entire additional path
// array on each draw.
while ((cmd = m_source->vertex(x, y)) != agg::path_cmd_stop)
{
// Do any quantization if requested
if (m_quantize && agg::is_vertex(cmd))
{
*x = mpl_round(*x) + 0.5;
*y = mpl_round(*y) + 0.5;
}
//if we are starting a new path segment, move to the first point
// + init
if (m_moveto)
{
m_lastx = *x;
m_lasty = *y;
m_moveto = false;
m_origdNorm2 = 0.0;
#if DEBUG_SIMPLIFY
m_pushed++;
printf("|");
#endif
return agg::path_cmd_move_to;
}
// Don't render line segments less than one pixel long
if (fabs(*x - m_lastx) < 1.0 && fabs(*y - m_lasty) < 1.0)
{
#if DEBUG_SIMPLIFY
m_skipped++;
#endif
continue;
}
//skip any lines that are outside the drawing area. Note: More lines
//could be clipped, but a more involved calculation would be needed
if (m_do_clipping &&
((*x < -1.0 && m_lastx < -1.0) ||
(*x > m_width && m_lastx > m_width) ||
(*y < -1.0 && m_lasty < -1.0) ||
(*y > m_height && m_lasty > m_height)))
{
m_lastx = *x;
m_lasty = *y;
m_clipped = true;
#if DEBUG_SIMPLIFY
m_skipped++;
#endif
continue;
}
// if we have no orig vector, set it to this vector and
// continue.
// this orig vector is the reference vector we will build
// up the line to
if (m_origdNorm2 == 0)
{
if (m_clipped)
{
m_queue[m_queue_write++].set(agg::path_cmd_move_to, m_lastx, m_lasty);
m_clipped = false;
}
m_origdx = *x - m_lastx;
m_origdy = *y - m_lasty;
m_origdNorm2 = m_origdx*m_origdx + m_origdy*m_origdy;
//set all the variables to reflect this new orig vecor
m_dnorm2Max = m_origdNorm2;
m_dnorm2Min = 0.0;
m_haveMin = false;
m_lastMax = true;
m_lastx = m_maxX = *x;
m_lasty = m_maxY = *y;
m_lastWrittenX = m_minX = m_lastx;
m_lastWrittenY = m_minY = m_lasty;
#if DEBUG_SIMPLIFY
m_skipped++;
#endif
continue;
}
//if got to here, then we have an orig vector and we just got
//a vector in the sequence.
//check that the perpendicular distance we have moved from the
//last written point compared to the line we are building is not too
//much. If o is the orig vector (we are building on), and v is the
//vector from the last written point to the current point, then the
//perpendicular vector is p = v - (o.v)o, and we normalize o (by
//dividing the second term by o.o).
// get the v vector
double totdx = *x - m_lastWrittenX;
double totdy = *y - m_lastWrittenY;
double totdot = m_origdx*totdx + m_origdy*totdy;
// get the para vector ( = (o.v)o/(o.o))
double paradx = totdot*m_origdx/m_origdNorm2;
double parady = totdot*m_origdy/m_origdNorm2;
// get the perp vector ( = v - para)
double perpdx = totdx - paradx;
double perpdy = totdy - parady;
double perpdNorm2 = perpdx*perpdx + perpdy*perpdy;
//if the perp vector is less than some number of (squared)
//pixels in size, then merge the current vector
if (perpdNorm2 < 0.25)
{
//check if the current vector is parallel or
//anti-parallel to the orig vector. If it is parallel, test
//if it is the longest of the vectors we are merging in that
//direction. If anti-p, test if it is the longest in the
//opposite direction (the min of our final line)
double paradNorm2 = paradx*paradx + parady*parady;
m_lastMax = false;
if (totdot >= 0)
{
if (paradNorm2 > m_dnorm2Max)
{
m_lastMax = true;
m_dnorm2Max = paradNorm2;
m_maxX = m_lastWrittenX + paradx;
m_maxY = m_lastWrittenY + parady;
}
}
else
{
m_haveMin = true;
if (paradNorm2 > m_dnorm2Min)
{
m_dnorm2Min = paradNorm2;
m_minX = m_lastWrittenX + paradx;
m_minY = m_lastWrittenY + parady;
}
}
m_lastx = *x;
m_lasty = *y;
#if DEBUG_SIMPLIFY
m_skipped++;
#endif
continue;
}
//if we get here, then this vector was not similar enough to the
//line we are building, so we need to draw that line and start the
//next one.
//if the line needs to extend in the opposite direction from the
//direction we are drawing in, move back to we start drawing from
//back there.
if (m_haveMin)
m_queue[m_queue_write++].set(agg::path_cmd_line_to, m_minX, m_minY);
m_queue[m_queue_write++].set(agg::path_cmd_line_to, m_maxX, m_maxY);
//if we clipped some segments between this line and the next line
//we are starting, we also need to move to the last point.
if (m_clipped)
m_queue[m_queue_write++].set(agg::path_cmd_move_to, m_lastx, m_lasty);
else if (!m_lastMax)
//if the last line was not the longest line, then move back to
//the end point of the last line in the sequence. Only do this
//if not clipped, since in that case lastx,lasty is not part of
//the line just drawn.
//Would be move_to if not for the artifacts
m_queue[m_queue_write++].set(agg::path_cmd_line_to, m_lastx, m_lasty);
//now reset all the variables to get ready for the next line
m_origdx = *x - m_lastx;
m_origdy = *y - m_lasty;
m_origdNorm2 = m_origdx*m_origdx + m_origdy*m_origdy;
m_dnorm2Max = m_origdNorm2;
m_dnorm2Min = 0.0;
m_haveMin = false;
m_lastMax = true;
m_lastx = m_maxX = *x;
m_lasty = m_maxY = *y;
m_lastWrittenX = m_minX = m_lastx;
m_lastWrittenY = m_minY = m_lasty;
m_clipped = false;
#if DEBUG_SIMPLIFY
m_pushed += m_queue_write - m_queue_read;
#endif
break;
}
// Fill the queue with the remaining vertices if we've finished the
// path in the above loop. Mark the path as done, so we don't call
// m_source->vertex again and segfault.
if (cmd == agg::path_cmd_stop)
{
if (m_origdNorm2 != 0)
{
if (m_haveMin)
m_queue[m_queue_write++].set(agg::path_cmd_line_to, m_minX, m_minY);
m_queue[m_queue_write++].set(agg::path_cmd_line_to, m_maxX, m_maxY);
}
m_done = true;
}
// Return the first item in the queue, if any, otherwise
// indicate that we're done.
if (m_queue_read < m_queue_write)
{
const item& front = m_queue[m_queue_read++];
unsigned cmd = front.cmd;
*x = front.x;
*y = front.y;
#if DEBUG_SIMPLIFY
printf((cmd == agg::path_cmd_move_to) ? "|" : "-");
#endif
return cmd;
}
else
{
#if DEBUG_SIMPLIFY
printf(".\n");
#endif
return agg::path_cmd_stop;
}
}
private:
VertexSource* m_source;
bool m_quantize;
bool m_simplify;
double m_width, m_height;
struct item
{
item() {}
inline void set(const unsigned cmd_, const double& x_, const double& y_) {
cmd = cmd_;
x = x_;
y = y_;
}
unsigned cmd;
double x;
double y;
};
int m_queue_read;
int m_queue_write;
item m_queue[6];
bool m_moveto;
double m_lastx, m_lasty;
bool m_clipped;
bool m_do_clipping;
double m_origdx;
double m_origdy;
double m_origdNorm2;
double m_dnorm2Max;
double m_dnorm2Min;
bool m_haveMin;
bool m_lastMax;
double m_maxX;
double m_maxY;
double m_minX;
double m_minY;
double m_lastWrittenX;
double m_lastWrittenY;
bool m_done;
#if DEBUG_SIMPLIFY
unsigned m_pushed;
unsigned m_skipped;
#endif
};
#endif // __AGG_PY_PATH_ITERATOR_H__