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7 changes: 7 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,7 @@ Navigation:
* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation
* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling
* [meshcombinewizard](https://bitbucket.org/sirgru/meshcombinewizard) - combines all meshes on the chosen gameObject and its children that share the same material
* [RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc.

## Materials & Shading
* [Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader
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* [Low Poly Shaders](https://github.com/BrokenVector/LowPolyShaders) - material shaders optimized for Low Poly stylized meshes
* [Lux Shader Framework](https://github.com/larsbertram69/Lux-2.02-Personal) - Lux 2.02 pbr Shader Framework
* [Unity Wireframe Shaders](https://github.com/Chaser324/unity-wireframe) - general purpose wireframe shaders
* [Hologram Shader](https://github.com/andydbc/HologramShader) - simple hologram shader

## 2D
* [UnitySVG](https://github.com/MrJoy/UnitySVG) - svg renderer
Expand All @@ -114,6 +116,7 @@ Navigation:
* [Fungus](https://github.com/snozbot/fungus) - 2d interactive storytelling game framework
* [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor
* [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor
* [2D Extras](https://github.com/Unity-Technologies/2d-extras) - reusable 2d scripts (tilemaps, etc.)

## Networking
* [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation
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* [Clear Flags Effect](https://github.com/falconmick/ClearFlagsMobile) - Image Effect to reproduce the Clear Flags camera effect
* [DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline
* [unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity
* [SEGI](https://github.com/sonicether/SEGI) - Sonic Ether's voxel-based global illumination system

## Mobile
* [Toast](https://gist.github.com/TarasOsiris/dec42cf3ecca6c854182f385e38dbf57) - android toast notifications
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* [Constants Generator Kit](https://github.com/LostPolygon/ConstantsGeneratorKit) - generates static classes for layers, scenes, tags and resources
* [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor
* [Node Editor Framework](https://github.com/Seneral/Node_Editor_Framework) - Node Editor Framework for creating node based displays and editors
* [Unity Event Visualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) - graph editor for viewing all UnityEvents

### Inspector Extensions
* [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field
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* [QuickEvent](https://www.assetstore.unity3d.com/en/#!/content/53869) - persistent event handlers with static or dynamic values
* [Reorder Components](https://twitter.com/mrpodunkian/status/715309192886624256) - reorder components on your GameObjects
* [AwesomeComponent](https://gist.github.com/nicoplv/df3368eb38849a3f76a97fc27ba8ca62) - auto load assets on SerializedFields
* [ScenePreview Inspector](http://diegogiacomelli.com.br/unity3d-scenepreview-inspector/) - view scene preview in inspector

### Importer
* [Unity Excel Importer Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) - excel
Expand Down Expand Up @@ -279,6 +285,7 @@ Navigation:
* [TeaTime](https://github.com/alvivar/TeaTime) - timer queue for coroutines
* [Smart Tags and Layers](https://github.com/nicoplv/smart-tags-and-layers) - generates static values for your tags and layers
* [UnityRefChecker](https://github.com/haydenjameslee/UnityRefChecker) - A plugin for checking unassigned references in MonoBehaviours at compile time, across scenes.
* [xNode](https://github.com/Siccity/xNode) - easily create node-based plugins

## Design Patterns
* [Unity Singleton MonoBehaviour](https://github.com/kleber-swf/Unity-Singleton-MonoBehaviour) - powerful singleton
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